Storyboard works again. Not satisfied with the solution though.
- removing unnecessary `using`s - name Fields/Methods according to rules - removing unnecessary initializations
Beatmap works, Storyboard not...
using
GetStoryboard()
==
Prerequisite for adding hover sound effects. Didn't feel right without this change.
use IEquatable<T> instead of overriding Equals and `==` operator for primitive types.
Closes #1552.
Add name of beatmap set to error message if import fails
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.