# Conflicts: # osu.Game.Tests/Visual/SongSelect/TestSceneDifficultyRangeFilterControl.cs # osu.Game/Screens/Select/DifficultyRangeFilterControl.cs
It is generally not possible to click a button that's not yet there, and it turns out that when the test in question is ran headless, it may not necessarily be there immediately.
Leaderboard
TestScenePlaySongSelect
Very mess.
BeatmapCarousel
Refactor scoring to remove async methods / simplify
Remove
RemoveRange
RemoveAll
Closes https://github.com/ppy/osu/issues/19949.
There's multiple schedules at play which could be adding multi-frame delays. let's play it safe and try and fix flaky tests. Example of `Schedule` which could cause an issue: https://github.com/ppy/osu/blob/392cb352cc71da8b0f82aa0877ea6a7febfc54b1/osu.Game/Collections/CollectionDropdown.cs#L77-L78 Example of test failure: https://github.com/ppy/osu/runs/7648118894?check_suite_focus=true
Fix newly imported beatmaps not using correct comparer for sorting
TestSceneFilterControl
RulesetStore
BeatmapManager
CollectionFilterDropdown
Live<T>
wip
BeatmapCollection
RealmBeatmapCollection
CollectionManager