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h1or4dme8
/
osu-lazer
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https://github.com/ppy/osu.git
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2026-05-18 02:49:53 +08:00
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58,147
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791
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3102044d00a85caaaafd059f77a08022dfd2d7aa
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12 Commits
Partial everything
Dan Balasescu
·
2022-11-27 00:00:27 +09:00
7bc8908ca9
Switch method to statement body for better readability
Almost thought the method was not wrapped in an `AddStep`.
Salman Ahmed
·
2022-07-30 10:11:01 +03:00
ec1a7994cc
Automated #nullable processing
Dan Balasescu
·
2022-06-17 16:37:17 +09:00
f8830c6850
Update
DifficultyCalculator
to take an
IWorkingBeatmap
Dean Herbert
·
2021-11-15 19:16:48 +09:00
62d670a3ca
Add failing test case
Bartłomiej Dach
·
2021-01-21 00:04:15 +01:00
7abe33ad0e
Remove hitObject argument from OnApply and OnFree
ekrctb
·
2020-11-27 10:13:05 +09:00
57454bbb1c
Add failing test case
Bartłomiej Dach
·
2020-11-15 19:43:42 +01:00
42de4437cc
Merge all pooling support into Playfield
smoogipoo
·
2020-11-14 00:59:08 +09:00
c71b237c4f
Move hitobject pooling to Playfield
smoogipoo
·
2020-11-14 00:41:18 +09:00
36f1833f6e
Improve documentation and make abstract again
smoogipoo
·
2020-11-13 14:57:09 +09:00
4236dd826d
Remove PoolHitObjects, use return value of CreateDrawableRepresentation() instead
smoogipoo
·
2020-11-12 14:04:16 +09:00
5dbbe11fc6
Add some tests
smoogipoo
·
2020-11-11 18:50:08 +09:00
3401b099d4