isConvert
this is painfully annoying me
To change values in line with the community survey, pp has been rescaled immensely, with changes on both the lower and upper end.
GetOrDefault()
I don't think there's any reason difficulty calculators shouldn't be able to calculate for autoplays.
Ranked
IsUserPlayable
Has a pretty large (>6) effect on pp for some maps.
Checked up against DB values + server-side build versions, and these 0.5s don't seem to exist. Brings calculations more in-line with osu!stable.