This website requires JavaScript.
Explore
Help
Sign In
h1or4dme8
/
osu-lazer
Watch
1
Star
0
Fork
0
You've already forked osu-lazer
mirror of
https://github.com/ppy/osu.git
synced
2026-05-16 16:23:39 +08:00
Code
Issues
Releases
Wiki
Activity
58,147
Commits
4
Branches
791
Tags
3102044d00a85caaaafd059f77a08022dfd2d7aa
Commit Graph
12 Commits
Apply nullability to osu!catch skinning classes
Dean Herbert
·
2022-11-09 13:58:58 +09:00
2952dbc8fb
Automated #nullable processing
Dan Balasescu
·
2022-06-17 16:37:17 +09:00
f8830c6850
Add basic structure for skinning catch explosions
Bartłomiej Dach
·
2021-08-11 21:23:32 +02:00
a1f50e39aa
Refactor catcher sprite to use skinned piece pattern
ekrctb
·
2021-06-08 21:29:41 +09:00
0192549d6c
Don't recreate pieces when catch DHO is reused
ekrctb
·
2020-12-07 12:59:03 +09:00
d51d2c5331
Add support to use legacy combo fonts for the counter on legacy skins
Salman Ahmed
·
2020-08-03 21:40:20 +03:00
29053048ff
Add catcher kiai/fail animation states
Dean Herbert
·
2020-03-10 15:28:37 +09:00
7069cef9ce
Add animation and fallback catcher support
Dean Herbert
·
2020-03-10 12:36:25 +09:00
0d18ea1d29
Add droplet skinning support
Dean Herbert
·
2020-02-19 13:29:05 +09:00
ce1a57550f
Add basic structure for skinning fruits
Dean Herbert
·
2020-02-17 18:47:22 +09:00
7ce00bebf0
Revert SkinnableSprite lookups to old behaviour
Dean Herbert
·
2019-09-03 14:21:54 +09:00
d1cdf49dd5
Introduce the concept of SkinComponents
Removes reliance on string lookups and better defines elements for introduction into database
Dean Herbert
·
2019-08-30 14:55:52 +09:00
a15828ab25