Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Jamie Taylor
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c6ae255326
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Add volume dip to track during fail sequence
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2022-01-13 18:31:32 +09:00 |
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Dean Herbert
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7e576ae9d3
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Add note about how the background colour is restored
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2021-12-14 13:25:19 +09:00 |
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Dean Herbert
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cac684c044
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Improve appearance of player-wide background after failing with low background dim
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2021-12-13 14:53:11 +09:00 |
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Dean Herbert
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a4aa008793
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Fix frequency ramping a second time incorrectly after fail
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2021-11-14 14:41:17 +09:00 |
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Dean Herbert
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02e69626e3
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Reduce fail animation tint slightly
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2021-11-01 13:06:26 +09:00 |
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Dean Herbert
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91cc77407d
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Fix low-pass filter continuing to take effect after fail animation has already ended
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2021-10-22 17:02:02 +09:00 |
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Dean Herbert
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762949f49f
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Don't flash screen red on fail if the user has disabled red tinting
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2021-10-18 14:20:38 +09:00 |
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Dean Herbert
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91754450b2
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Remove dispose method completely
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2021-10-15 21:27:44 +09:00 |
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Dean Herbert
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6f947cacbd
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Fix test failures
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2021-10-15 21:22:38 +09:00 |
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Dean Herbert
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b9fd1f52df
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Tweak animation slightly
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2021-10-15 19:37:22 +09:00 |
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Dean Herbert
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66f3370a19
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Add new fail animation to better match new sound effects
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2021-10-15 19:14:59 +09:00 |
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Jamie Taylor
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8d6d7fcdbe
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Add high-pass filter to gameplay fail sequence
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2021-10-15 17:03:37 +09:00 |
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Dean Herbert
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1212b08672
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Fix gameplay audio ramping down in frequency a second time at the end of the fail sequence
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2021-10-14 16:45:34 +09:00 |
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Dean Herbert
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26a1e40d24
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Fix storyboard outro during fail test not being lenient enough
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2021-10-13 13:48:57 +09:00 |
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Dean Herbert
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436ead421a
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Move low pass fail effect to FailAnimation
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2021-10-08 12:27:04 +09:00 |
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smoogipoo
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de9d075f94
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Initial sample + samplechannel rework
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2021-01-19 17:11:40 +09:00 |
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Dean Herbert
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3276b9ae9c
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Fix fail animation breaking on post-fail judgements
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2020-09-22 15:08:53 +09:00 |
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smoogipoo
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91735ff367
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Update MathUtils namespace usages
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2020-01-09 13:43:44 +09:00 |
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Dean Herbert
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9c214c3f0e
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Add animation on failing
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2019-06-04 16:13:16 +09:00 |
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