ekrctb
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086604cd14
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Remove #nullable disable from Catch.Objects.Drawables
Except DrawableCatchHitObject, it complains in base(hitObject) call.
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2023-01-15 17:29:35 +09:00 |
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Dan Balasescu
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7bc8908ca9
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Partial everything
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2022-11-27 00:00:27 +09:00 |
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Dean Herbert
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1aa0e40f2f
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Add "Component" prefix to lookup naming
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2022-11-09 17:46:43 +09:00 |
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Dean Herbert
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c908969d9b
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Rename ISkinComponent to ISkinLookup
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2022-11-09 17:46:43 +09:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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ekrctb
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ac5c55bd2c
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Remove "fruit visual representation" state from DrawableFruit
Instead, skin pieces compute visual representation from `IndexInBeatmap`.
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2021-06-07 14:49:37 +09:00 |
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ekrctb
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166e4565be
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Move FruitVisualRepresentation namespace
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2021-06-07 13:59:17 +09:00 |
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ekrctb
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e097b6e61c
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Add ScalingContainer back
Don't want to set DHO.Scale or DHO.Rotation because because DHO may be transformed by mods.
DHO.Size is also assigned for drawable visualizer
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2020-12-10 19:42:01 +09:00 |
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ekrctb
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b80204642e
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Revert rename error
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2020-12-09 10:25:35 +09:00 |
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ekrctb
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a32dac00dd
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Introduce IHasCatchObjectState implemented by DHO and CaughtObject
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2020-12-08 21:29:26 +09:00 |
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ekrctb
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004c705aa9
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Remove ScaleContainer and flatten the Drawable tree of catch DHO
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2020-12-08 20:37:08 +09:00 |
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ekrctb
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b2e5658d23
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Merge branch 'master' into fruit-piece-in-place
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2020-12-07 18:57:42 +09:00 |
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ekrctb
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7f1ad1040d
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Don't inherit DrawableFruit from DrawableBanana
- A banana cannot be hyper
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2020-12-07 14:08:50 +09:00 |
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ekrctb
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0d73bf8488
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Refactor catch default piece to allow reuse
But Fruit in-place update is still incomplete,
as child drawables are recreated when reused.
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2020-12-07 13:14:00 +09:00 |
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ekrctb
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d51d2c5331
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Don't recreate pieces when catch DHO is reused
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2020-12-07 12:59:03 +09:00 |
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ekrctb
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d18397acad
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Adjust namespace
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2020-12-07 12:35:24 +09:00 |
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ekrctb
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2e8195e059
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Use transformation to set fruit rotation
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2020-12-03 12:13:14 +09:00 |
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ekrctb
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fdcfa81e46
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Make RandomSeed a property, not a bindable
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2020-12-02 20:53:47 +09:00 |
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ekrctb
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8b6161a51c
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Use deterministic randomness in catch hit object
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2020-12-02 16:54:18 +09:00 |
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ekrctb
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b76ae525b2
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Use hit object pooling for Fruit and Banana .
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2020-11-30 19:07:50 +09:00 |
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ekrctb
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4228977c86
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Store a DHO in FruitPiece to animate itself.
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2020-11-30 13:46:02 +09:00 |
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ekrctb
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e36bb7631d
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Fix colour not updated when index changes
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2020-11-27 11:41:39 +09:00 |
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ekrctb
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23109f5bbc
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Add bindable to drawable catch hit obejcts
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2020-11-27 11:08:32 +09:00 |
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ekrctb
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5e36fb322a
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Move fruit visual logic from CHO to DrawableFruit
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2020-11-27 11:08:32 +09:00 |
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ekrctb
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8a73b335f3
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Move catch piece files
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2020-11-26 15:24:32 +09:00 |
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ekrctb
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3c3229ac4b
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Remove redundant StaysOnPlate
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2020-11-25 07:59:45 +09:00 |
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ekrctb
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ab7251d742
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Move members to PalpableCatchHitObject
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2020-11-24 19:57:37 +09:00 |
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ekrctb
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916a313f19
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Rename PalpableDrawable -> DrawablePalpable
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2020-11-24 19:48:13 +09:00 |
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ekrctb
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b9c1f782fa
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Remove type parameter from DrawableCatchHitObject
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2020-11-24 17:03:26 +09:00 |
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Bartłomiej Dach
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45e2ea71b4
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Rename Palpable{-> Drawable}CatchHitObject
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2020-08-20 18:41:08 +02:00 |
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Dean Herbert
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4daba48a1d
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Stop rotating DrawableCatchHitObjects at the top level
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2020-03-10 19:30:31 +09:00 |
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Dean Herbert
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ea0bbd2926
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Rename drawable namespace to avoid clashes with framework class
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2020-02-19 18:01:59 +09:00 |
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