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h1or4dme8
/
osu-lazer
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2026-06-08 06:23:39 +08:00
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50,430
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802
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2bb0d9e6d3d52a4e9da8f7405a95cedc1a8cfe2d
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5 Commits
Run
RecreatePieces
using
AddOnce
to avoid multiple unnecessary calls
Dean Herbert
·
2021-05-21 16:45:28 +09:00
6471ce902d
Apply same logic changes to
IsStrong
status
Dean Herbert
·
2021-05-21 16:15:27 +09:00
7bc8a4bb5f
Adjust top-level hitobjects to support nested pooling
Bartłomiej Dach
·
2020-12-20 17:57:19 +01:00
0c5333bd58
Prepare strongable DHO for HO application
Bartłomiej Dach
·
2020-12-20 15:42:24 +01:00
7b350fc8e5
Rename DrawableTaikoStrong{-> able}HitObject
Bartłomiej Dach
·
2020-12-14 21:47:31 +01:00
512549b4ea