1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 16:27:26 +08:00
Commit Graph

33 Commits

Author SHA1 Message Date
Salman Ahmed
0bf84e473d Refactor spinner SPM counter for skinning purposes 2021-03-30 04:19:23 +03:00
Bartłomiej Dach
0df15b4d7a Add test coverage 2021-02-07 19:25:33 +01:00
Bartłomiej Dach
9984c80c87 Make useless existing test actually fail 2021-01-06 22:08:37 +01:00
ekrctb
245be2c5ed Adjust namespace 2020-12-04 20:21:53 +09:00
Bartłomiej Dach
0bc591fef2 Add failing assertions
`GameplayBeatmap` has to be used instead of the normal bindable
`Beatmap`, beecause the former uses osu!-specific hitobjects, while
the latter returns convert objects (i.e. `ConvertSlider`s).

Similarly, the mod has to be fetched from the player instead of the
global bindable, as `Player` has its own cloned instance of the mod, to
which the beatmap is applied. The global bindable instance does not have
`FirstObject` set.
2020-12-03 22:51:59 +01:00
smoogipoo
db7e82c560 Add test 2020-12-03 14:54:28 +09:00
Bartłomiej Dach
03f5460dd2 Mark OsuModTestScene as abstract 2020-12-01 21:57:16 +01:00
smoogipoo
9792d1fc73 Fix slider tests 2020-11-13 23:08:39 +09:00
Bartłomiej Dach
25f59e0489 Add failing test cases 2020-08-11 21:55:50 +02:00
Bartłomiej Dach
b78ccf8a34 Rewrite Spun Out test scene 2020-08-11 21:28:00 +02:00
Salman Ahmed
611f64fd36
Add base ready-made abstract scene for osu! mod tests 2020-06-03 23:24:00 +03:00
Salman Ahmed
227503c0af
Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset 2020-04-23 16:25:33 +03:00
Salman Ahmed
2fa47992dc
Seal the ruleset creation methods and let abstract method take their place
Also makes `CreatePlayerRuleset()` and `CreateRulesetForSkinProvider()` not-null to avoid unwanted behaviour with their derivers
2020-04-23 13:27:12 +03:00
Salman Ahmed
155bc8b49a Remove ModTestScene ruleset parameter on constructor and use CreateRuleset instead 2020-04-17 11:17:59 +03:00
Dean Herbert
9dda7da489 Fix spinners being considered the "first object" for increased visibility in hidden 2020-04-16 14:11:38 +09:00
Dean Herbert
0be423183d Rename data class 2020-03-11 00:36:56 +09:00
Bartłomiej Dach
d5dda05d98 Merge branch 'master' into fix-perfect-judgements 2020-03-08 14:06:18 +01:00
Dean Herbert
5b8aaba4a6 Merge branch 'master' into fix-perfect-judgements 2020-03-06 00:18:05 +09:00
Dean Herbert
583e2c3f4a Actually check rate is applied 2020-03-06 00:10:05 +09:00
Dean Herbert
2b89fb68f7
Merge branch 'master' into fix-testscene-rate 2020-03-05 23:38:33 +09:00
Dean Herbert
9a12909f09 Test ModDifficultyAdjust is actually taking effect 2020-03-05 11:55:20 +09:00
Dean Herbert
26ce0d05d6 Use autoplay mod rather than local replay provider 2020-03-05 11:33:30 +09:00
Dean Herbert
fadebcdc03 Move all sets to object initialiser for code formatting reasons 2020-03-05 10:21:25 +09:00
Dean Herbert
3b19467ead ModTestCaseData -> ModTestData 2020-03-05 10:19:42 +09:00
Dean Herbert
0f1f1d1a6b Remove unused "name" parameter 2020-03-05 10:18:37 +09:00
Dean Herbert
2a581ef247 Remove required types 2020-03-05 10:15:17 +09:00
Dean Herbert
ce3786cfd9 Rename to ModTestScene (is no longer a sandbox) 2020-03-05 10:11:27 +09:00
voidedWarranties
c3f840cc1a Fix Autoplay = false and AllowFail behavior 2020-03-03 17:12:01 -08:00
smoogipoo
d11d29c1f7 Adjust namespaces 2020-03-03 15:30:53 +09:00
smoogipoo
cc5b44e466 Add test scene 2020-03-03 13:36:55 +09:00
smoogipoo
ce7cbf29ca Move to using test methods for better separation 2020-03-02 12:20:25 +09:00
smoogipoo
239cfddcbb Improve test scenes/cases 2020-03-02 10:50:41 +09:00
voidedWarranties
089ec4c792 Test scene for mod development 2020-02-29 21:16:28 -08:00