smoogipoo
|
def2e5bd17
|
Make editor discard approach circles
Temporary solution for now.
|
2017-12-22 22:16:54 +09:00 |
|
smoogipoo
|
6a690908cf
|
Fix up possible nullref due to early access of Parent
|
2017-12-14 20:24:24 +09:00 |
|
TocoToucan
|
219bdbc4e1
|
Populate HandleInput automatically
|
2017-12-09 22:21:17 +03:00 |
|
smoogipoo
|
677f3653eb
|
Hide osu! playfield cursor
|
2017-11-30 19:19:34 +09:00 |
|
Dean Herbert
|
5d5ea5fb2e
|
Fix all remaining db structure issues
|
2017-10-19 14:05:11 +09:00 |
|
Dean Herbert
|
d5892cf54e
|
Add a bool to specify whether judgements should be visible for certain DrawableHitObjects
|
2017-10-09 20:17:05 +09:00 |
|
Dean Herbert
|
6d3d485565
|
And then everything became one
|
2017-09-19 16:06:58 +09:00 |
|
smoogipooo
|
093d82ac45
|
Set depths from playfield add methods instead of DrawableHitObject
|
2017-09-13 16:17:01 +09:00 |
|
Dean Herbert
|
f32d444d68
|
Remove generics from Playfield (fixes catch)
|
2017-09-12 18:19:28 +09:00 |
|
smoogipooo
|
0cc443e618
|
Remove all generic judgements.
|
2017-09-06 18:05:51 +09:00 |
|
smoogipooo
|
ac8ec31b61
|
Make judgements able to be "added" plus make everything compile and run.
|
2017-09-06 17:02:13 +09:00 |
|
Dean Herbert
|
a7a7e0323f
|
Update autoplay and replay handling to result in actions, not keys
|
2017-08-24 15:36:42 +09:00 |
|
Dean Herbert
|
16e96888ab
|
Update KeyCounterCollection to support action-based buttons
|
2017-08-21 12:39:22 +09:00 |
|
Dean Herbert
|
7c9d6c9c83
|
Initial refactoring of key binding logic
|
2017-08-14 20:19:25 +09:00 |
|
Dean Herbert
|
99458aab48
|
Propagate framework updates
|
2017-08-12 19:54:07 +09:00 |
|
Dean Herbert
|
48d4ed55e9
|
Move a lot of code to framework
|
2017-08-11 16:11:46 +09:00 |
|
Dean Herbert
|
798fff00b2
|
Remove shortcomings, remove InputState.Data usage, make everything amazing
No more casting!
|
2017-08-10 19:28:24 +09:00 |
|
Dean Herbert
|
1fe273cbc0
|
Move GameplayCursor to osu! ruleset and make work with OsuActions
|
2017-08-10 18:37:41 +09:00 |
|
Dean Herbert
|
e9a11ebc9f
|
Use new population methods and implement osu! ruleset actions
|
2017-08-10 18:31:12 +09:00 |
|
Dean Herbert
|
723e27353c
|
HitRenderer -> RulesetContainer
|
2017-08-09 13:28:29 +09:00 |
|
Dean Herbert
|
7c0e7ebcd0
|
Give HitRenderer a reference to Ruleset
Used to get correct bindings for a mode (ActionMappingInputManager).
|
2017-08-09 13:05:52 +09:00 |
|
Dean Herbert
|
b88f37de45
|
Add custom actions for Catch
Reworks input management for rulesets
|
2017-08-09 11:50:34 +09:00 |
|
smoogipooo
|
cae21869d0
|
Use CompositeDrawable for HitObjectContainer. Removes a looooooot of generics 👍.
|
2017-08-08 17:37:11 +09:00 |
|
Dean Herbert
|
d3f5de9bf9
|
Move to UI namespace
|
2017-07-13 15:44:42 +09:00 |
|
Thomas Müller
|
9d523ea012
|
Update framework
|
2017-07-12 11:06:13 +09:00 |
|
smoogipooo
|
67cf64062a
|
Add flag to determine whether the beatmap requested for conversion is for the current ruleset.
|
2017-05-19 16:02:40 +09:00 |
|
Dean Herbert
|
fbd26a1d5e
|
Mode -> Ruleset.
|
2017-04-18 16:05:58 +09:00 |
|