Henry Lin
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fdebe4b94a
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Code formatting fixes
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2021-07-18 22:01:26 +08:00 |
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Dean Herbert
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49f0c707f6
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Move approach circle hiding within BeginAbsoluteSequence
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2021-07-18 22:34:28 +09:00 |
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Dean Herbert
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ea87869753
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Fix metronome playing during intro time
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2021-07-15 16:50:55 +09:00 |
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Dean Herbert
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c38590f1ff
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Use a slightly more appropriate metronome sound
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2021-07-15 16:43:24 +09:00 |
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Dean Herbert
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e7b78b1ea5
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Adjust transform logic to hopefully be a bit easier to parse
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2021-07-13 20:26:05 +09:00 |
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Henry Lin
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d1862d8cff
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Rename map to mapRange
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2021-07-04 10:01:56 +08:00 |
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Henry Lin
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1470bb1563
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Use IHidesApproachCircles
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2021-07-03 13:02:39 +08:00 |
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Henry Lin
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b0a619bb4c
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Prevent multiple enumeration in checkForOverlap
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2021-07-01 12:49:34 +08:00 |
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Henry Lin
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34be437d7a
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Added definitelyBigger
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2021-07-01 12:21:41 +08:00 |
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Henry Lin
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58f80abe32
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Several requested changes
- Rename `origHitObjects` to `originalHitObjects`
- Use `Value` instead of `GetValueOrDefault()`
- Remove `endObj`
- Added comments
- Rename `closestIdx` to `precedingIndex`
- Changed an `almostEquals` call
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2021-07-01 11:57:57 +08:00 |
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Bartłomiej Dach
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913f7602e4
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Change seed control type in line with changes
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2021-06-30 20:41:08 +02:00 |
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Henry Lin
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d4ff4b26f5
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Split part of addHitSamples to a subroutine
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2021-06-29 12:49:25 +08:00 |
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Henry Lin
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ea8993d6d6
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Use IHasRepeats instead of IHasPathWithRepeats
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2021-06-28 11:33:19 +08:00 |
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Henry Lin
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3eaa04115f
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Use OsuHitObjectGenerationUtils
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2021-06-26 11:34:10 +08:00 |
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Henry Lin
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1a47bc254d
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Increase acceptable difference for Precision calls
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2021-06-24 14:55:49 +08:00 |
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Henry Lin
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be55c7e075
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Minor fixes in comments
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2021-06-24 13:39:50 +08:00 |
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Henry Lin
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6629f8706a
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Directly fade to gray instead of computing the color values
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2021-06-24 12:31:25 +08:00 |
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Henry Lin
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877c775e35
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Added comments
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2021-06-24 12:20:46 +08:00 |
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Henry Lin
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f8fe4ab482
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Refactor and rename isOverlappingWithRecent
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2021-06-24 12:02:48 +08:00 |
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Henry Lin
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71b5ed16c0
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Avoid using osuTK constants; Use MathF
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2021-06-24 11:37:00 +08:00 |
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Henry Lin
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f74275a3b5
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Moved RNG initialisation to a better place
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2021-06-24 11:29:10 +08:00 |
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Henry Lin
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6fca8ba5b0
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Better explanation for fixComboInfo
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2021-06-24 11:21:43 +08:00 |
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Henry Lin
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6202eed5e2
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Moved a misplaced !
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2021-06-24 10:56:14 +08:00 |
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Henry Lin
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04510f1ace
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Removed odd-looking decrement and checks in addHitSamples
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2021-06-24 10:54:21 +08:00 |
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Henry Lin
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58b439b728
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Switch to IHasPathWithRepeats
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2021-06-24 10:38:21 +08:00 |
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Henry Lin
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98003ec548
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Avoid modulo when finding slider node index
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2021-06-24 10:33:54 +08:00 |
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Henry Lin
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3eab540bcc
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Converted an inline lambda into a method (isInsideBreakPeriod ); moved origHitObjects to be a private class field
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2021-06-24 10:07:29 +08:00 |
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Henry Lin
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dae7b8025d
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Converted an inline lambda into a method (getBeatsForTimingPoint )
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2021-06-24 09:51:45 +08:00 |
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Henry Lin
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a7ea7b8b0b
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Use GetEndTime() instead of a switch expression
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2021-06-24 09:34:39 +08:00 |
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Henry Lin
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b7dd26612d
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Reordered things and added regions
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2021-06-23 16:50:05 +08:00 |
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Henry Lin
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6dc5f406b2
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Implement IMutateApproachCircles
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2021-06-23 16:29:36 +08:00 |
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Henry Lin
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5a031eada8
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Revert "Display results after fail"
This commit reverts 7815b3c7
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2021-06-23 16:22:10 +08:00 |
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Henry Lin
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e52a58c1bc
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Switched to a more reasonable sample sound for now
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2021-06-21 16:24:37 +08:00 |
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Henry Lin
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c867940584
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Marked target mod and traceable mod as incompatible; extracted playfield clamping logic
Nothing is visible when target mod and traceable mod are enabled together.
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2021-06-19 12:26:16 +08:00 |
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Henry Lin
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b09165a074
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Remove the circle size buff
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2021-06-19 11:13:19 +08:00 |
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Henry Lin
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0cf3119006
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Guard against edge cases
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2021-06-19 11:12:29 +08:00 |
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Henry Lin
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ca8f08ca84
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Avoid overlapping with recent circles
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2021-06-19 10:04:48 +08:00 |
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Henry Lin
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cca26d4651
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Take circle radius into account when clamping hit objects to playfield
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2021-06-18 16:05:09 +08:00 |
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Henry Lin
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f5134c7fc2
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Extract constants and add xmldoc
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2021-06-18 14:39:46 +08:00 |
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Henry Lin
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dca2d8af4f
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Animate circles undimming
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2021-06-18 13:18:44 +08:00 |
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Henry Lin
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639e8b62b9
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Make circles light up 1 beat length before start time
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2021-06-18 11:20:04 +08:00 |
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Henry Lin
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b7f43405fc
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Dim circles instead of fade; improved hit samples; changed jump distance to be closer to cuttingedge
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2021-06-17 22:01:58 +08:00 |
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Henry Lin
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f22beaeb5b
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Increase distance between combos; pull circles closer to center
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2021-06-17 14:30:59 +08:00 |
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Henry Lin
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14622f4734
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Improved guesstimations; fixed hit samples
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2021-06-17 10:20:50 +08:00 |
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Henry Lin
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4ffff06dcb
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Break ApplyToBeatmap into subroutines
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2021-06-15 11:06:56 +08:00 |
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Henry Lin
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04c0db6dce
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Code cleanup
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2021-06-14 21:34:34 +08:00 |
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Henry Lin
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12a17d0983
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Extract seed setting contorl to IHasSeed
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2021-06-10 15:31:20 +08:00 |
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Henry Lin
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7815b3c72b
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Display results after fail
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2021-06-10 10:58:42 +08:00 |
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Henry Lin
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15e7cce264
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Added seed setting, fixed mod ignoring IncreaseFirstObjectVisibility
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2021-05-22 14:14:41 +08:00 |
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Henry Lin
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d20b5c2d5a
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Refactored ApplyToBeatmap
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2021-05-20 11:57:13 +08:00 |
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