Bartłomiej Dach
d66fa09320
Simplify UserStatus
to be an enumeration type
...
There were absolutely no gains from having it be a reference type /
class, only complications, especially when coming from the serialisation
angle.
2023-12-06 18:52:27 +01:00
Dean Herbert
0ab0c52ad5
Automated pass
2023-06-24 01:00:03 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Joseph Madamba
5e5c8e78a6
Use existing web localisation for most hardcoded strings
2022-04-20 16:31:11 -07:00
Andrei Zavatski
6631b07442
Refactor to replace existing panels
2020-03-04 14:58:15 +03:00
Lucas A
b216635488
Added UserActivity class holding information about the current activity for the local user
2019-05-05 20:07:55 +02:00
Lucas A
84b41b3886
Split out setUserStatus() logic to multiple lines. +
...
Make UserStatusDoNotDisturb inherit from UserStatus
2019-05-02 19:44:07 +02:00
Lucas A
361c0ec9f2
Allow UserStatusSoloGame to provide metadata such as the ruleset the current beatmap is played in
2019-04-13 13:18:44 +02:00
Lucas A
da5d6cb1d4
Add Beatmap fields to UserStatusSoloGame & UserStatusEditing so they can carry metadata about the played / edited beatmap
2019-04-12 22:54:35 +02:00
Dean Herbert
26d53d06a9
Fix remaining issues
2019-02-28 13:31:40 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
Nobbele
ad8ba37ee3
Updated UserStatus.cs to make more sense(UNTESTED)
...
Untested code, on my ipad in school so i can’t compile the code or check for refrences to stuff
Modding, playing multiplayer/singleplayer, Busy, etc are all done when user is online so they may just be a class of type UserStatusOnline(used to be UserStatusAvailable but since available and online are basically the same i just made available be online). I don’t know how PM’s are handled but i assume that the client recieves the PM and then decides what to do based on your status. By doing this you can interupt the user with the message if typeof(status) != typeof(UserStatusBusy), making multiplaying, solo game, etc not interupt the user, but when typeof(status) == typeof(UserStatusBusy) show a less intrusive message box to not interupt the user
2018-04-26 12:57:24 +02:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
John Neijzen
4abad17b92
Fix Black Space after } and Symbol Spacing
2017-06-08 14:48:42 +08:00
DrabWeb
ec3c92fc3c
Trim whitespace
2017-05-24 22:26:48 -03:00
DrabWeb
efd4c57431
Dropdown actions, +User.Status, +UserStatusDoNotDisturb, properly align UserDropdownMenuItem
2017-05-24 21:09:18 -03:00
DrabWeb
35814e47e4
Colour -> GetAppropriateColour, adjust status change transition
2017-05-22 12:37:19 -03:00
DrabWeb
8a364c6068
CI fixes
2017-05-22 03:37:36 -03:00
DrabWeb
aa40f88258
Add UserStatusOffline
2017-05-22 03:32:02 -03:00
DrabWeb
7ce3b73ecd
Added UserPanel and UserStatus
2017-05-22 03:11:42 -03:00