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91 lines
2.6 KiB
C#
91 lines
2.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osuTK.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Beatmaps;
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namespace osu.Game.Users
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{
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public abstract class UserStatus
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{
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public abstract string Message { get; }
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public abstract Color4 GetAppropriateColour(OsuColour colours);
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}
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public class UserStatusOnline : UserStatus
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{
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public override string Message => @"Online";
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public override Color4 GetAppropriateColour(OsuColour colours) => colours.BlueDarker;
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}
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public abstract class UserStatusBusy : UserStatusOnline
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{
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public override Color4 GetAppropriateColour(OsuColour colours) => colours.YellowDark;
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}
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public class UserStatusOffline : UserStatus
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{
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public override string Message => @"Offline";
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public override Color4 GetAppropriateColour(OsuColour colours) => colours.Gray7;
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}
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public class UserStatusSpectating : UserStatusOnline
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{
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public override string Message => @"Spectating a game";
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}
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public class UserStatusInLobby : UserStatusOnline
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{
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public override string Message => @"in Multiplayer Lobby";
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}
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public class UserStatusSoloGame : UserStatusBusy
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{
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public UserStatusSoloGame(BeatmapInfo info)
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{
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Beatmap = info;
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}
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public override string Message => @"Solo Game";
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public BeatmapInfo Beatmap { get; }
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}
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public class UserStatusEditing : UserStatusBusy
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{
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public UserStatusEditing(BeatmapInfo info)
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{
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Beatmap = info;
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}
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public override string Message => @"Editing a beatmap";
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public override Color4 GetAppropriateColour(OsuColour colours) => colours.GreenDarker;
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public BeatmapInfo Beatmap { get; }
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}
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public class UserStatusChoosingBeatmap : UserStatusOnline
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{
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public override string Message => @"Choosing a beatmap";
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}
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public class UserStatusMultiplayerGame : UserStatusBusy
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{
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public override string Message => @"Multiplaying";
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}
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public class UserStatusModding : UserStatusOnline
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{
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public override string Message => @"Modding a map";
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public override Color4 GetAppropriateColour(OsuColour colours) => colours.PurpleDark;
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}
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public class UserStatusDoNotDisturb : UserStatusBusy
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{
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public override string Message => @"Do not disturb";
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public override Color4 GetAppropriateColour(OsuColour colours) => colours.RedDark;
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}
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}
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