miterosan
f681ef41ac
Rename MAX_HISTORY to MaxHistory, added some logging on failures, use a lamda in ChatOverlay instead of a method pointer.
2018-07-09 20:39:16 +02:00
miterosan
5e95995429
Rename chat to channel
2018-07-09 18:30:41 +02:00
miterosan
709d134f49
Rename DrawableChat to DrawableChannel
2018-07-09 18:23:40 +02:00
miterosan
a70b329155
Split drawing and business logic of ChatOverlay
2018-04-08 18:21:48 +02:00
miterosan
56de6c1067
Rename Channel to ChannelChat
2018-03-28 21:11:06 +02:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
Dean Herbert
b7c9819680
Add context menus to chat names and user panels
2017-09-14 15:43:47 +09:00
Dean Herbert
1d0b89d592
Restore usage of AddRange
2017-08-21 18:51:14 +09:00
Dean Herbert
877c69d5fe
Add local chat echo support
2017-08-21 17:43:26 +09:00
Thomas Müller
fce5a191f1
Migrate padding into the scroll content to not cut off effects
2017-07-18 12:26:27 +03:00
Dean Herbert
9d47dd9ff9
Add support for right mouse absolute scrolling (when enabled)
...
Will likely need to be bindable when hooked up to settings and actually used.
2017-07-12 18:57:44 +09:00
Thomas Müller
9d523ea012
Update framework
2017-07-12 11:06:13 +09:00
Dean Herbert
64682a741c
Update framework
2017-06-08 17:05:25 +09:00
Dean Herbert
5b80c8ac49
Load initial channel content asynchronously
...
Quite often, the first time loading a chat channel will be loading font characters (textures) that were previously never displayed. This stops the game from stuttering in such a scenario.
2017-06-01 18:29:34 +09:00
Huo Yaoyuan
ffbab6bfeb
Tidy up DrawableChannel.
2017-05-18 04:08:47 +08:00
Dean Herbert
efab186384
Update namespaces in line with framework
2017-05-16 12:50:30 +09:00
Dean Herbert
c4a93cbc85
Move drawable chat related classes to better namespace
2017-05-12 15:38:51 +09:00