Thomas Müller
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a5dfa7ab06
|
Remove unnecessary using statements
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2017-02-23 21:38:10 +01:00 |
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Thomas Müller
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417f146386
|
Add difficulty calculation
Adds base classes for difficulty calculations, hooks them up with
carousel container, and adds a port of the osu difficulty calculator.
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2017-02-19 17:41:51 +01:00 |
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Dean Herbert
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580584a015
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Don't use osu! mode parser for other game modes for now (convert still works).
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2017-02-15 12:36:47 +09:00 |
|
Damnae
|
38b25a7df3
|
Add hit object stacking.
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2017-02-09 07:28:40 +01:00 |
|
Dean Herbert
|
50bd80cb0c
|
Update and standardise license headers.
|
2017-02-07 14:27:41 +09:00 |
|
Dean Herbert
|
2ed5cf7c91
|
Hook up icons better.
|
2017-01-30 13:35:40 +09:00 |
|
TocoToucan
|
badc8def9a
|
hitObjectsNumber -> hitObjectCount
|
2017-01-18 18:51:38 +03:00 |
|
TocoToucan
|
259c0964fd
|
Specify ScoreProcessor.Judgements.Capacity in order to avoid List<T> internal auto reallocations
|
2017-01-16 23:14:35 +03:00 |
|
Dean Herbert
|
d71b284642
|
Make ScoreProcessor abstract and avoid making AddJudgement virtual.
|
2016-11-29 22:02:37 +09:00 |
|
Dean Herbert
|
9d2a69f1e2
|
Add concept of ScoreProcessor.
|
2016-11-29 20:30:16 +09:00 |
|
Dean Herbert
|
9871960112
|
Basic score flow.
|
2016-11-29 17:34:16 +09:00 |
|
Dean Herbert
|
e01057df3d
|
Add thread safety somewhere it will never be required.
|
2016-11-14 23:13:47 +09:00 |
|
Dean Herbert
|
d3f810f72f
|
Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading).
|
2016-11-14 22:03:39 +09:00 |
|
Dean Herbert
|
6c7fab0e31
|
Fix some remaining naming discrepancies.
|
2016-11-14 19:20:21 +09:00 |
|
Dean Herbert
|
4590be552f
|
Move play modes to their own projects.
|
2016-11-14 18:54:24 +09:00 |
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