1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-27 08:42:55 +08:00
Commit Graph

82 Commits

Author SHA1 Message Date
Dean Herbert
1e159eb328
Add back fade to black duration
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-07-08 10:43:50 +09:00
Salman Ahmed
07a08d28c6 Rename parameter and default to 0 2022-07-07 23:31:06 +03:00
Dean Herbert
15d070668d Move intro screen background to base implementation and use colour fading 2022-07-08 02:12:01 +09:00
Dean Herbert
a6c8a832aa Remove Import(ArchiveReader) and redirect existing usages to Import(ImportTask) 2022-06-20 15:14:57 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
7ac5019c08 Fix intro screens playing exit sounds 2022-06-15 17:37:30 +09:00
Dean Herbert
832d37b2c2 Update screen transition events to use new event args 2022-04-22 00:52:44 +09:00
Dean Herbert
043599081b Split out INotificationOverlay to allow for easier testing 2022-04-18 20:14:01 +09:00
Dean Herbert
c42ef43faa Ensure intro beatmap has protected flag set
In cases this isn't set, the beatmap has likely entered a bad state.

Closes https://github.com/ppy/osu/issues/17659.
2022-04-06 16:46:53 +09:00
Salman Ahmed
8cbc8b944f Rescope scheduling and improve comment 2022-03-10 17:25:13 +03:00
Salman Ahmed
2c1589e068 Add skinning support for "seeya" sample 2022-03-10 05:52:45 +03:00
Dean Herbert
656c58567d Add safeties to skip attempted import of the intro beatmap when osu! ruleset not present
In general running this import will not cause any critical failures, but
the import itself *will* fail – and more loudly with the upcoming
changes to `RulesetStore` (https://github.com/ppy/osu/pull/16890). Due
to it being a loud failure, it will cause the notification overlay to
display a parsing error, which can interrupt the flow of some tests.

See test failure at
https://github.com/ppy/osu/runs/5268848949?check_suite_focus=true as an
example (video coverage at
https://github.com/ppy/osu/pull/16890#issuecomment-1046542243).
2022-02-21 16:21:38 +09:00
Dean Herbert
52f1c2bfdb Add failsafe to IntroScreen to stop users with incorrect audio configuration getting stuck
The most common case of this seems to be linux users with incorrect or
unsupported audio driver configurations. It continues to be brought up
in discussions as people are unsure of why their game freezes on
startup, and unable to easily recover.
2022-01-30 18:51:16 +09:00
Dean Herbert
6eb2c28e41 Rename RealmContextFactory to RealmAccess 2022-01-24 20:38:07 +09:00
Dean Herbert
a5493ce0d1 Fix incorrect nesting of statements causing completely broken logic 2022-01-23 17:51:32 +09:00
Dean Herbert
9946003069
Update osu.Game/Screens/Menu/IntroScreen.cs
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-01-22 05:09:40 +09:00
Dean Herbert
2006620a2c Fix IntroScreen retrieving and iterating all realm beatmap sets 2022-01-21 18:03:16 +09:00
Bartłomiej Dach
03e4ec4214
Merge branch 'master' into realm-integration/score-and-beatmaps 2022-01-15 14:45:42 +01:00
Susko3
19467e58c1 Remove unused params from BDL methods 2022-01-15 01:06:39 +01:00
Dean Herbert
7acd1b545f Remove unnecessary Live conversion in IntroScreen (handled by GetWorkingBeatmap) 2022-01-14 19:55:09 +09:00
Dean Herbert
0a133c7e97 Fix typo in comment in IntroScreen 2022-01-13 13:47:23 +09:00
Dean Herbert
46e92c3b60 Clean up BeatmapManager query methods 2022-01-12 17:49:11 +09:00
Dean Herbert
e8dcbaf29a Fix intro screen hitting null reference if intro beatmap is unavailable 2022-01-12 17:49:11 +09:00
Dean Herbert
7dba3c3551 Fix most remaining test issues 2022-01-12 17:49:11 +09:00
Dean Herbert
80eee6d7b0 Make RealmArchiveModelManager.Update work using automapper 2022-01-12 17:49:11 +09:00
Dean Herbert
33060990b7 Temporarily disable WorkingBeatmapCache and fix multiple invalid data flows 2022-01-12 17:00:16 +09:00
Dean Herbert
1f9318265e Update ToLive usages in line with recent changes 2022-01-12 17:00:16 +09:00
Dean Herbert
1d536fd0bc Start introducing ILive 2022-01-12 17:00:16 +09:00
Dean Herbert
8696f82627 Fix intro screen
Fix things
2022-01-12 17:00:16 +09:00
Dean Herbert
00e3af3366 Update model manager and many related classes to get things compiling again 2022-01-12 17:00:00 +09:00
Dean Herbert
00177a3ae1 Update usages to new naming 2022-01-06 22:54:43 +09:00
Dean Herbert
73b40e6833 Replace usage of .Result with .WaitSafelyForResult 2022-01-04 11:51:41 +09:00
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
Dean Herbert
f88d898960 Allow intro screens to be created without loading a MainMenu 2021-10-07 16:38:22 +09:00
Dean Herbert
a2e61883e3 Initial push to use ILive in import process 2021-09-30 22:55:25 +09:00
Dean Herbert
6c18df24ec Change how UsingThemedIntro is set to improve clarity 2021-09-09 22:04:16 +09:00
Dean Herbert
ba99a808af Use a decoupled clock for triangles intro to avoid startup freezes on broken audio device 2021-09-09 01:21:19 +09:00
Dean Herbert
77149044a5 Allow intro screen to retrieve beatmap even if rulesets is not loaded 2021-08-20 19:43:48 +09:00
Dean Herbert
49589b64c3 Intro track should not restart from preview point 2021-02-18 14:55:15 +09:00
Dean Herbert
c1620ce21b Fix intro beatmap always being imported even if already in a good state 2021-02-17 19:19:49 +09:00
smoogipoo
de9d075f94 Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
Dean Herbert
2f42c57f4b Add safeties to ensure the current track doesn't loop or change 2020-09-03 13:15:23 +09:00
Dean Herbert
547c8090e5 Improve game exit music fade 2020-09-03 13:15:23 +09:00
Dean Herbert
6a765d2d76 Add smooth fading between audio tracks on transition 2020-09-02 20:04:56 +09:00
Dean Herbert
f63d1ba612 Remove stray call to LoadTrack that was forgotten 2020-08-21 18:52:53 +09:00
Dean Herbert
0ae460fb8f Avoid beatmap load call in IntroScreen 2020-08-21 15:50:14 +09:00
Dean Herbert
d9debef156 Add explicit LoadTrack method 2020-08-17 15:38:16 +09:00
smoogipoo
070d71ec27 More cleanups 2020-08-12 00:48:38 +09:00
smoogipoo
e87f50f74f Rename method 2020-08-07 22:31:41 +09:00
smoogipoo
ef689d943a Fix intros playing incorrectly 2020-08-06 18:54:08 +09:00