It was clipping the daily challenge completion checkmark, and it originates in some veeeeery old code where the profile overlay looked and behaved very differently (0fa0271878).
0fa0271878
Remove `Status` and `Activity` bindables from `APIUser`
Playing
PlayingState
Refactor absolute scrolling at song select
TestMetadataClient
State
Presence
Fix gameplay offset adjustment limits not being enforced
GameplayState
Noticed by accident, but if the `BindCollectionChanged()` callback fires immediately in `LoadComplete()` when set up and there are spectators present already, then `NewStartingIndex` in the related event is -1: https://github.com/dotnet/runtime/blob/b03f83de362f7168c94daa2f4b192959abefe366/src/libraries/System.ObjectModel/src/System/Collections/Specialized/NotifyCollectionChangedEventArgs.cs#L84-L92 which kinda breaks the math introducing off-by-ones and in result causes 11 items to be displayed together rather than 10.
Add basic framework for carousel displays (aka `BeatmapCarouselV2`)
Removed autosize duration stuff because it looks weird when the list is shown from scratch where users are already fully populated in it.
OsuHoverContainer
beatmap_id