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h1or4dme8
/
osu-lazer
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12e29f0bcc9f80c221c5e97693613c8ca4ba94de
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7 Commits
Avoid large sample depool overhead on drawable hitobjects with many nested objects
Closes
https://github.com/ppy/osu/issues/32588
.
Dean Herbert
·
2025-03-26 18:45:12 +09:00
78de898f7f
Partial everything
Dan Balasescu
·
2022-11-27 00:00:27 +09:00
7bc8908ca9
Automated #nullable processing
Dan Balasescu
·
2022-06-17 16:37:17 +09:00
f8830c6850
Fix test failures and general discrepancies
smoogipoo
·
2021-01-20 14:05:35 +09:00
8ffbcc9860
Initial sample + samplechannel rework
smoogipoo
·
2021-01-19 17:11:40 +09:00
de9d075f94
Update tests
Dean Herbert
·
2020-10-05 15:18:28 +09:00
a69b1636be
Add test coverage of editor sample playback
Dean Herbert
·
2020-09-29 15:29:56 +09:00
2f26728cdb