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h1or4dme8
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osu-lazer
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2026-05-20 01:19:52 +08:00
Code
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Activity
75,266
Commits
4
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793
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12e29f0bcc9f80c221c5e97693613c8ca4ba94de
Commit Graph
15 Commits
Automated pass
Dean Herbert
·
2023-06-24 01:00:03 +09:00
0ab0c52ad5
Partial everything
Dan Balasescu
·
2022-11-27 00:00:27 +09:00
7bc8908ca9
Fix
TestSceneHitExplosion
not maintaining aspect ratio
Dean Herbert
·
2022-11-02 17:15:25 +09:00
0689d3845f
Automated #nullable processing
Dan Balasescu
·
2022-06-17 16:37:17 +09:00
f8830c6850
Update existing function type rather than adding an override
Dean Herbert
·
2021-06-02 16:04:53 +09:00
f8ae70e562
Adjust test code after explosion pooling changes
Bartłomiej Dach
·
2021-03-14 16:15:33 +01:00
00306c0075
Add support for pooling explosions in taiko
Bartłomiej Dach
·
2021-03-14 16:15:33 +01:00
8b74666cc3
Make osu/taiko/catch use Ok+Great
smoogipoo
·
2020-09-29 17:16:55 +09:00
f439c1afbc
Hide test hit directly in explosion scene
Bartłomiej Dach
·
2020-09-26 17:26:26 +02:00
095686a320
Fix potential taiko crash on rewind
smoogipoo
·
2020-09-25 19:25:58 +09:00
acfa62bb50
Add visual tests for strong hit explosions
Bartłomiej Dach
·
2020-09-20 19:40:30 +02:00
026fc2023b
Remove all RequiredTypes usages
smoogipoo
·
2020-05-16 18:17:12 +09:00
648999a2de
Fix regressing hits test
Dean Herbert
·
2020-04-28 11:07:31 +09:00
f387fe310f
Remove undetected usings
Dean Herbert
·
2020-04-27 23:24:12 +09:00
df55439f8b
Add taiko hit explosion skinning support
Dean Herbert
·
2020-04-27 22:36:27 +09:00
be59ee945a