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h1or4dme8
/
osu-lazer
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https://github.com/ppy/osu.git
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2026-05-17 18:13:18 +08:00
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75,266
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791
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12e29f0bcc9f80c221c5e97693613c8ca4ba94de
Commit Graph
9 Commits
Ensure
Slider.updateNestedPositions()
actually updates the position of all nesteds
Bartłomiej Dach
·
2024-09-27 10:27:54 +02:00
1c23fd31d7
Fix non-classic osu! combo not matching expectations
Dean Herbert
·
2023-11-02 19:27:55 +09:00
818432fab4
Automated pass
Dean Herbert
·
2023-06-24 01:00:03 +09:00
0ab0c52ad5
Automated #nullable processing
Dan Balasescu
·
2022-06-17 16:37:17 +09:00
f8830c6850
Add preempt adjustment and fade in first end circle with slider to match stable
Dean Herbert
·
2020-10-02 15:21:52 +09:00
ad4cac13ac
Share fade in logic with repeats
Dean Herbert
·
2020-10-02 14:50:03 +09:00
2427ae43da
Use new hit results in osu
smoogipoo
·
2020-09-29 16:33:38 +09:00
a77741927c
Make slider judgements count towards base score / accuracy
Dean Herbert
·
2020-03-26 17:13:53 +09:00
8e4896fbbe
SliderRepeatPoint -> SliderRepeat
Dean Herbert
·
2020-03-19 14:42:02 +09:00
08b5ab8ec4