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mirror of https://github.com/ppy/osu.git synced 2024-09-21 20:07:25 +08:00

Add preempt adjustment and fade in first end circle with slider to match stable

This commit is contained in:
Dean Herbert 2020-10-02 15:21:52 +09:00
parent 2975ea9210
commit ad4cac13ac
4 changed files with 30 additions and 6 deletions

View File

@ -174,10 +174,9 @@ namespace osu.Game.Rulesets.Osu.Objects
// we need to use the LegacyLastTick here for compatibility reasons (difficulty).
// it is *okay* to use this because the TailCircle is not used for any meaningful purpose in gameplay.
// if this is to change, we should revisit this.
AddNested(TailCircle = new SliderTailCircle
AddNested(TailCircle = new SliderTailCircle(this)
{
RepeatIndex = e.SpanIndex,
SpanDuration = SpanDuration,
StartTime = e.Time,
Position = EndPosition,
StackHeight = StackHeight
@ -185,10 +184,9 @@ namespace osu.Game.Rulesets.Osu.Objects
break;
case SliderEventType.Repeat:
AddNested(new SliderRepeat
AddNested(new SliderRepeat(this)
{
RepeatIndex = e.SpanIndex,
SpanDuration = SpanDuration,
StartTime = StartTime + (e.SpanIndex + 1) * SpanDuration,
Position = Position + Path.PositionAt(e.PathProgress),
StackHeight = StackHeight,

View File

@ -8,12 +8,20 @@ using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects
{
/// <summary>
/// A hitcircle which is at the end of a slider path (either repeat or final tail).
/// A hit circle which is at the end of a slider path (either repeat or final tail).
/// </summary>
public abstract class SliderEndCircle : HitCircle
{
private readonly Slider slider;
protected SliderEndCircle(Slider slider)
{
this.slider = slider;
}
public int RepeatIndex { get; set; }
public double SpanDuration { get; set; }
public double SpanDuration => slider.SpanDuration;
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
@ -27,6 +35,14 @@ namespace osu.Game.Rulesets.Osu.Objects
// The next end circle should appear exactly after the previous circle (on the same end) is hit.
TimePreempt = SpanDuration * 2;
}
else
{
// taken from osu-stable
const float first_end_circle_preempt_adjust = 2 / 3f;
// The first end circle should fade in with the slider.
TimePreempt = (StartTime - slider.StartTime) + slider.TimePreempt * first_end_circle_preempt_adjust;
}
}
protected override HitWindows CreateHitWindows() => HitWindows.Empty;

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@ -9,6 +9,11 @@ namespace osu.Game.Rulesets.Osu.Objects
{
public class SliderRepeat : SliderEndCircle
{
public SliderRepeat(Slider slider)
: base(slider)
{
}
public override Judgement CreateJudgement() => new SliderRepeatJudgement();
public class SliderRepeatJudgement : OsuJudgement

View File

@ -14,6 +14,11 @@ namespace osu.Game.Rulesets.Osu.Objects
/// </summary>
public class SliderTailCircle : SliderEndCircle
{
public SliderTailCircle(Slider slider)
: base(slider)
{
}
public override Judgement CreateJudgement() => new SliderTailJudgement();
public class SliderTailJudgement : OsuJudgement