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h1or4dme8
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osu-lazer
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Co-authored-by: Bartłomiej Dach <
dach.bartlomiej@gmail.com
>
Dan Balasescu
·
2023-12-04 06:08:31 +09:00
d0acb7f4f9
Once again remove Mania passive HP drain
Dan Balasescu
·
2023-12-03 01:47:20 +09:00
230278f2c9
Add
ManiaHealthProcessor
that uses the legacy drain rate algorithm
Dan Balasescu
·
2023-11-27 14:38:31 +09:00
d924227810
Automated pass
Dean Herbert
·
2023-06-24 01:00:03 +09:00
0ab0c52ad5
Remove HP drain from mania
Dan Balasescu
·
2023-01-11 13:01:18 +09:00
f03677f394
Partial everything
Dan Balasescu
·
2022-11-27 00:00:27 +09:00
7bc8908ca9
Automated #nullable processing
Dan Balasescu
·
2022-06-17 16:37:17 +09:00
f8830c6850
Fix mania requiring PERFECTs to maintain HP
Dan Balasescu
·
2022-01-12 18:29:23 +09:00
4106ebf881
Implement break/gameplay start times
smoogipoo
·
2019-12-26 15:00:58 +09:00
522847987b
Simplify scoreprocesor/healthprocessor implementations
smoogipoo
·
2019-12-26 14:59:49 +09:00
90cb9d9162
Separate score and health parts of ScoreProcessor
smoogipoo
·
2019-12-19 20:03:14 +09:00
76f2fb378f