smoogipooo
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f44fa56646
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Merge branch 'general_hud' of https://github.com/smoogipooo/osu into general_hud
Conflicts:
osu.Game.Modes.Osu/OsuRuleset.cs
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2017-03-10 13:42:50 +09:00 |
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smoogipooo
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2d6e667c7c
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Renaming + use IEnumerable.
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2017-03-10 13:40:44 +09:00 |
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Dean Herbert
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2813484f2e
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Merge branch 'master' into general_hud
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2017-03-10 13:25:26 +09:00 |
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Dean Herbert
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9e223bd77b
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Merge pull request #459 from Jorolf/rulesetAndPlayModeRemake
Added Descriptions to Rulesets + PlayModes list
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2017-03-10 13:18:43 +09:00 |
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smoogipooo
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31f6cbd8cf
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Rename ScoreOverlay -> HUDOverlay, move to osu.Game, make it not overridable by rulesets.
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2017-03-10 12:14:13 +09:00 |
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smoogipooo
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fa9110ce6e
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Remove custom combo counters.
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2017-03-10 11:04:46 +09:00 |
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Jorolf
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d9a4a677fd
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Added Descriptions to Rulesets + PlayModes list
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2017-03-09 21:37:03 +01:00 |
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Dean Herbert
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0c4c1689b6
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Merge branch 'master' into modselect
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2017-03-09 12:51:40 +09:00 |
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Huo Yaoyuan
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b3b813c0ae
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Follow current mod layout.
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2017-03-07 20:05:50 +08:00 |
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Dean Herbert
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02cab41d34
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Move InputManager to a higher and more implicit level.
Also makes KeyCounterCollection work with replays.
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2017-03-07 19:30:48 +09:00 |
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Dean Herbert
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5cbcf7a20a
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Fix error-level inspections.
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2017-03-07 14:31:54 +09:00 |
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Dean Herbert
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610de4a34c
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Only show replay cursor when replay input is present.
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2017-03-06 15:24:00 +09:00 |
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Dean Herbert
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9e1383fa48
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Merge remote-tracking branch 'upstream/master' into replay
# Conflicts:
# osu.Game.Modes.Catch/CatchRuleset.cs
# osu.Game.Modes.Mania/ManiaRuleset.cs
# osu.Game.Modes.Taiko/TaikoRuleset.cs
# osu.Game/Screens/Play/Player.cs
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2017-03-04 13:17:01 +09:00 |
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Dean Herbert
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8bb4bea1a4
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Fix incorrect ordering.
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2017-03-02 20:27:13 +09:00 |
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DrabWeb
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482be9f451
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Remove AvailableMods
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2017-03-02 02:04:26 -04:00 |
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DrabWeb
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1eee587c18
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CreateModSections -> GetModsFor(PlayMode), fixed deselect not working in ModSelectOverlay, added MultiMod for multiple mods in one mod, fixed issues with SelectedColour in ModSection
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2017-03-02 01:07:28 -04:00 |
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DrabWeb
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6c680825ed
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ModSections in Ruleset, fixed toolbar play mode changed not firing
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2017-03-01 22:05:52 -04:00 |
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DrabWeb
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bb12463ae4
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Working on better way to handle mods
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2017-03-01 20:57:33 -04:00 |
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Dean Herbert
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58ae9e888d
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Basic partial replay support.
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2017-03-01 22:04:20 +09:00 |
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Thomas Müller
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a5dfa7ab06
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Remove unnecessary using statements
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2017-02-23 21:38:10 +01:00 |
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Thomas Müller
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417f146386
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Add difficulty calculation
Adds base classes for difficulty calculations, hooks them up with
carousel container, and adds a port of the osu difficulty calculator.
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2017-02-19 17:41:51 +01:00 |
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Dean Herbert
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580584a015
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Don't use osu! mode parser for other game modes for now (convert still works).
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2017-02-15 12:36:47 +09:00 |
|
Damnae
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38b25a7df3
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Add hit object stacking.
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2017-02-09 07:28:40 +01:00 |
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Dean Herbert
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50bd80cb0c
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Update and standardise license headers.
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2017-02-07 14:27:41 +09:00 |
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Dean Herbert
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2ed5cf7c91
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Hook up icons better.
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2017-01-30 13:35:40 +09:00 |
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TocoToucan
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badc8def9a
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hitObjectsNumber -> hitObjectCount
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2017-01-18 18:51:38 +03:00 |
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TocoToucan
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259c0964fd
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Specify ScoreProcessor.Judgements.Capacity in order to avoid List<T> internal auto reallocations
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2017-01-16 23:14:35 +03:00 |
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Dean Herbert
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d71b284642
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Make ScoreProcessor abstract and avoid making AddJudgement virtual.
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2016-11-29 22:02:37 +09:00 |
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Dean Herbert
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9d2a69f1e2
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Add concept of ScoreProcessor.
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2016-11-29 20:30:16 +09:00 |
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Dean Herbert
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9871960112
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Basic score flow.
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2016-11-29 17:34:16 +09:00 |
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Dean Herbert
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e01057df3d
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Add thread safety somewhere it will never be required.
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2016-11-14 23:13:47 +09:00 |
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Dean Herbert
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d3f810f72f
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Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading).
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2016-11-14 22:03:39 +09:00 |
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Dean Herbert
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6c7fab0e31
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Fix some remaining naming discrepancies.
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2016-11-14 19:20:21 +09:00 |
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Dean Herbert
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4590be552f
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Move play modes to their own projects.
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2016-11-14 18:54:24 +09:00 |
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