Dan Balasescu
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7dfc18a0e3
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Merge pull request #19208 from frenzibyte/remove-score-multiplier-on-custom-mod-settings
Remove score multiplier on difficulty-increasing mods with customised settings
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2022-07-20 20:12:59 +09:00 |
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Dean Herbert
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f6e46da117
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Merge branch 'master' into taiko-target-classic-position
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2022-07-20 19:09:57 +09:00 |
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Salman Ahmed
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4210ec6502
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Merge branch 'master' into remove-score-multiplier-on-custom-mod-settings
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2022-07-19 19:21:26 +03:00 |
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Dan Balasescu
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471e1b935d
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Merge pull request #19181 from taiko-pp-committee/performance-balancing-merge
osu!taiko performance points balancing
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2022-07-19 21:01:12 +09:00 |
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Salman Ahmed
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1051009827
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Change bindable properties in all HitObject s to be lazily initialised
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2022-07-19 05:39:10 +03:00 |
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Salman Ahmed
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28150dc15d
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Merge branch 'master' into taiko-target-classic-position
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2022-07-18 20:45:29 +03:00 |
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Salman Ahmed
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32ba58109b
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Remove score multiplier on difficulty-increasing mods with customised settings
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2022-07-18 07:29:03 +03:00 |
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Jay L
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5532f56a30
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performance points balancing
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2022-07-17 14:10:49 +10:00 |
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andy840119
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0a1543c6e8
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Use AsNonNull() instead.
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2022-07-02 19:48:32 +08:00 |
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andy840119
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59c83a3423
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Mark as non-null because next object in here will always has value.
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2022-07-02 13:33:51 +08:00 |
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andy840119
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19721a9bbb
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Remove the nullable disable annotation and fix the breaking api.
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2022-07-02 13:33:05 +08:00 |
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Dan Balasescu
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0fd2c010e5
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Remove NRT disables from attributes classes
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2022-06-27 16:07:15 +09:00 |
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Dan Balasescu
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0579780bb8
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Add IBeatmapOnlineInfo parameter and use to extract more data
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2022-06-27 16:07:15 +09:00 |
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Dean Herbert
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31a447fda0
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Update parameter discards
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2022-06-24 21:26:19 +09:00 |
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Bartłomiej Dach
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26c5b59f6d
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Replace usages of string.To{Lower,Upper}()
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2022-06-24 11:57:45 +02:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Dan Balasescu
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6d2a2ba7d6
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Rename Position -> Index
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2022-06-09 18:49:11 +09:00 |
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Dan Balasescu
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f0ef2e610e
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Merge branch 'master' into dho
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2022-06-09 18:29:14 +09:00 |
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Dan Balasescu
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8578f12a58
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Fix taiko circle fills missing after rewind
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2022-06-07 18:35:12 +09:00 |
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apollo-dw
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66a6467403
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Pass object position to the object
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2022-05-26 19:26:14 +01:00 |
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apollo-dw
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30b9e0e7ab
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Use object list size for object position
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2022-05-24 16:30:25 +01:00 |
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apollo-dw
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5dbec92d9e
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Update comments
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2022-05-23 22:17:29 +01:00 |
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apollo-dw
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903c4f7b3d
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Merge remote-tracking branch 'master/master' into dho
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2022-05-23 13:39:04 +01:00 |
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Dan Balasescu
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6cfe35360a
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Refactor key indexing
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2022-05-23 14:36:06 +09:00 |
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Dan Balasescu
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63a3829768
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Split out SingleKeyStamina class
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2022-05-23 14:19:25 +09:00 |
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apollo-dw
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26985ca8af
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Store hitobject history in the hitobject
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2022-05-22 16:26:22 +01:00 |
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Jay L
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db6abd86f0
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Rectify null value call
tired programming is never a good idea
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2022-05-17 09:10:52 +10:00 |
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Jay L
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c7ec95c0d0
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Rectify Review Changes
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2022-05-17 09:10:52 +10:00 |
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Jay L
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94294ba351
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Apply Review Changes
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2022-05-17 09:10:52 +10:00 |
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Jay L
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d94e30bed3
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Rewrite Performance difficultyValue Calculation
To change values in line with the community survey, pp has been rescaled immensely, with changes on both the lower and upper end.
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2022-05-17 09:10:52 +10:00 |
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Jay L
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b44afb19b1
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Include Convert Penalty
For low colour variance
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2022-05-17 09:10:52 +10:00 |
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Jay L
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d174099016
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Refactor and Cleanup of Stamina.cs
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2022-05-17 09:10:52 +10:00 |
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Jay L
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f15738fded
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Remove Redundant Detection
Not needed, as nerf is not required anymore and has negative effect.
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2022-05-17 09:10:52 +10:00 |
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Jay L
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48b7e0f090
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Stamina Skill Rewrite and Refactor
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2022-05-17 09:10:52 +10:00 |
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Dan Balasescu
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637f817696
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Ignore zero-sections on a per-case basis
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2022-05-03 16:06:20 +09:00 |
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Salman Ahmed
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61078910a6
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Handle all skin component types explicitly
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2022-04-23 03:34:05 +03:00 |
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Salman Ahmed
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f48533b8a2
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Inline input drum proxying logic
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2022-04-13 04:38:41 +03:00 |
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Salman Ahmed
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b84a3b7834
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Rewrite input drum measurements to autosize on X axis
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2022-04-07 21:39:53 +03:00 |
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Salman Ahmed
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ce70957fbf
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Remove redundant code
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2022-04-06 02:38:56 +03:00 |
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Salman Ahmed
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ec5ad995f8
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Reorder taiko playfield elements to fix hit explosion Z-ordering
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2022-04-06 02:37:57 +03:00 |
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Salman Ahmed
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e4f6e842b0
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Expose input drum SkinnableDrawable in InputDrum for width consumption
This is probably not a good way to approach this, but I'm unsure about
any other way.
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2022-04-06 02:35:00 +03:00 |
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Salman Ahmed
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55c56c03a5
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Propagate legacy input drum size to main piece
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2022-04-06 02:34:07 +03:00 |
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Salman Ahmed
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3408f2bbe0
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Merge branch 'master' into taiko-target-classic-position
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2022-04-05 23:22:46 +03:00 |
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Dean Herbert
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2d020e756d
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Merge pull request #17621 from frenzibyte/taiko-target-size
Adjust osu!taiko legacy hit target size to match osu!(stable)
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2022-04-05 12:37:40 +09:00 |
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Salman Ahmed
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117d81d84f
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Use perfect osu!(stable) strong scale value
Co-authored-by: Dean Herbert <pe@ppy.sh>
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2022-04-05 03:04:53 +03:00 |
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Salman Ahmed
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ac32966427
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Replicate osu!(stable)'s hit target position with "Classic" mod
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2022-04-03 02:02:20 +03:00 |
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Salman Ahmed
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534cc18ff9
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Adjust osu!taiko legacy hit target size to match osu!(stable)
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2022-04-03 01:21:48 +03:00 |
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Salman Ahmed
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4ce69890d4
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Use TaikoHitObject.DEFAULT_SIZE for default circle piece symbol size
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2022-04-03 00:21:23 +03:00 |
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Salman Ahmed
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01b10e68d2
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Adjust taiko hit objects sizes to match osu!(stable)
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2022-04-02 23:47:20 +03:00 |
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Dean Herbert
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0cac935939
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Shorten class name of ModCreatedReplayUser
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2022-03-31 11:34:23 +09:00 |
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