Dean Herbert
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f3e85d2302
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Fix initial state being wrong due to BindValueChanged call in BDL load
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2022-10-12 15:26:26 +09:00 |
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Dean Herbert
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ea3d08d5a0
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Fix collision of external hide with internal logic in LegacyCatchComboCounter
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2022-10-12 15:26:26 +09:00 |
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Dean Herbert
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2e3e4ac5be
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Update CatchComboDisplay to use NRT
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2022-10-12 15:26:26 +09:00 |
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Dean Herbert
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652bc4ac61
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Update CatchComboDisplay implementation to use newly exposed bindable
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2022-10-12 15:14:33 +09:00 |
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Dean Herbert
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d2d589a156
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Expose HUD state via Player
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2022-10-12 15:11:52 +09:00 |
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cdwcgt
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857e943b8d
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hide catchcombo when Hud hide
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2022-09-12 19:14:08 +09:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Dean Herbert
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70a844ac10
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Remove allowFallback parameters completely
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2021-05-27 14:50:42 +09:00 |
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Bartłomiej Dach
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2b1ef16f89
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Replace comparison references to HitResult.Miss with IsHit
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2020-10-02 23:31:24 +02:00 |
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smoogipoo
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4ca9a69de2
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Use new hit results in catch
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2020-09-29 16:33:38 +09:00 |
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Dean Herbert
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1c58f568d6
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Simplify and reformat rewind/transform logic
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2020-09-22 12:54:21 +09:00 |
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Dean Herbert
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08d8975566
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Remove DisplayInitialCombo method for simplicity
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2020-09-22 12:35:18 +09:00 |
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Salman Ahmed
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af52b73b06
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Fill out missing documentation
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2020-08-19 08:39:40 +03:00 |
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Salman Ahmed
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d4bde0afe5
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Do not pass accent value on a reverted miss judgement
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2020-08-19 08:18:30 +03:00 |
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Salman Ahmed
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f37ba49f7f
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Add catch-specific combo counter with its legacy design
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2020-08-03 22:13:02 +03:00 |
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