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86 lines
2.6 KiB
C#
86 lines
2.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.UI
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{
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/// <summary>
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/// Represents a component that displays a skinned <see cref="ICatchComboCounter"/> and handles combo judgement results for updating it accordingly.
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/// </summary>
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public class CatchComboDisplay : SkinnableDrawable
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{
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private int currentCombo;
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[CanBeNull]
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public ICatchComboCounter ComboCounter => Drawable as ICatchComboCounter;
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private readonly IBindable<bool> showCombo = new BindableBool(true);
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public CatchComboDisplay()
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: base(new CatchSkinComponent(CatchSkinComponents.CatchComboCounter), _ => Empty())
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{
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}
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[BackgroundDependencyLoader(true)]
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private void load(Player player)
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{
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if (player != null)
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{
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showCombo.BindTo(player.ShowingOverlayComponents);
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showCombo.BindValueChanged(s =>
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{
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if (!s.NewValue)
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ComboCounter?.Hide();
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else
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ComboCounter?.Show();
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}, true);
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}
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}
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protected override void SkinChanged(ISkinSource skin)
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{
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base.SkinChanged(skin);
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ComboCounter?.UpdateCombo(currentCombo);
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}
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public void OnNewResult(DrawableCatchHitObject judgedObject, JudgementResult result)
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{
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if (!result.Type.AffectsCombo() || !result.HasResult)
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return;
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if (!result.IsHit)
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{
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updateCombo(0, null);
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return;
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}
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updateCombo(result.ComboAtJudgement + 1, judgedObject.AccentColour.Value);
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}
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public void OnRevertResult(DrawableCatchHitObject judgedObject, JudgementResult result)
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{
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if (!result.Type.AffectsCombo() || !result.HasResult)
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return;
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updateCombo(result.ComboAtJudgement, judgedObject.AccentColour.Value);
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}
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private void updateCombo(int newCombo, Color4? hitObjectColour)
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{
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currentCombo = newCombo;
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ComboCounter?.UpdateCombo(newCombo, hitObjectColour);
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}
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}
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}
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