Dean Herbert
fd3f4a9e7b
Preserve storyboard events when saving a beatmap in the editor
...
Until we have full encoding support for storyboards, this stop-gap
measure ensures that storyboards don't just disappear from existence.
2024-04-30 00:01:56 +08:00
Dean Herbert
1b50d1011a
Move constant local to taiko
2023-12-06 15:59:34 +09:00
Dean Herbert
b5bae566c2
Fix incorrect slider velocity being written on export for osu!taiko beatmaps
2023-12-06 15:59:34 +09:00
cs
fa976a5aa0
Fix code style/quality issues
2023-11-13 08:25:27 +01:00
cs
54b8244a18
CI Fixup
2023-11-11 15:02:06 +01:00
Thomas Müller-Höhne
926636cc03
Generalize Bezier curves to BSplines of Nth degree
2023-11-11 13:32:53 +01:00
Dean Herbert
1a37543d28
Rename SliderVelocity
to SliderVelocityMultiplier
to distinguish from Velocity
2023-09-06 19:01:08 +09:00
Dean Herbert
49fc9655d2
Apply NRT to osu.Game.Betamaps.Formats
namespace
2023-08-16 19:37:24 +09:00
Bartłomiej Dach
e3a89a6273
Fix remaining obvious CI inspections
2023-06-24 16:07:01 +02:00
Dean Herbert
298989ffd2
Merge branch 'master' into sample-set-controls
2023-05-24 14:03:04 +09:00
Dean Herbert
f930c4bd0a
Move struct
to bottom of file
2023-05-03 13:33:31 +09:00
OliBomby
8c21fddb5e
remove all redundancies from encoded control points
2023-05-01 16:53:38 +02:00
OliBomby
8302bb1f37
dont encode custom sample bank for objects without legacy samples
2023-05-01 14:56:29 +02:00
OliBomby
cef9f73d34
dont assign custom sample bank and volume to hitobjects in non-mania gamemodes
...
this makes it easier to edit hitsounds in the stable editor after export because the sample control point effects wont get overwritten by the properties of the hitobject
2023-05-01 12:31:27 +02:00
OliBomby
139a1d7e6d
fix legacy encoder writing sample info while not writing node samples
2023-04-30 17:46:47 +02:00
OliBomby
c44f71a737
remove all regular usage of DifficultyControlPoint
2023-04-26 17:55:38 +02:00
OliBomby
5accb05f45
fix invalidoperation exception
2023-04-26 14:28:48 +02:00
OliBomby
c37875bee8
remove hitobject SampleControlPoint usage from LegacyBeatmapEncoder
2023-04-25 16:00:40 +02:00
Dean Herbert
044b0604b2
Move OmitFirstBarLine
to TimingControlPoint
2023-02-28 19:29:31 +09:00
Salman Ahmed
4491a5ba9f
Fix editor exporting beatmap combo colours in wrong order
2023-01-03 13:41:08 +03:00
Dean Herbert
579d5b51eb
Add and consume sample bank constants
2022-10-19 20:47:58 +09:00
Dean Herbert
31a447fda0
Update parameter discards
2022-06-24 21:26:19 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dan Balasescu
731f0960ec
Don't merge adjacent legacy Catmull segments
2022-05-18 17:16:24 +09:00
ekrctb
3eeedd8024
Fix per-hit object slider velocity ignored in osu!catch
2022-05-08 13:45:21 +09:00
Dean Herbert
5288eedd31
Update all usages of RulesetID
and Ruleset.ID
to use Ruleset.OnlineID
2022-01-27 15:38:03 +09:00
Dean Herbert
c3758047fd
Don't include nested hit objects' DifficultyControLPoints
in legacy encoder logic
...
The editor doesn't currently propagate velocity to nested objects. We're
not yet sure whether it should or not. For now, let's just ignore nested
objects' `DifficultyControlPoints` for simplicity.
Note that this only affects osu! ruleset due to the pre-check on
`isOsuRuleset`.
2022-01-24 19:54:08 +09:00
Bartłomiej Dach
735414bc49
Replace TimeSignatures
enum with struct for storage of arbitrary meter
2022-01-22 20:50:31 +01:00
Dean Herbert
213d89b479
Update null fallback cases involving OnlineID
2022-01-12 16:39:36 +09:00
Dean Herbert
692e846acd
Rename BeatmapSetInfo.OnlineBeatmapSetID
to OnlineID
to match interface
2021-11-12 17:52:44 +09:00
Dean Herbert
6a098a8634
Rename BeatmapInfo.OnlineBeatmapID
to OnlineID
to match interface
2021-11-12 17:46:24 +09:00
Dean Herbert
51a353e12d
Rename BeatmapInfo.Version
to DifficultyName
to match underlying interface
2021-11-11 17:20:53 +09:00
Dean Herbert
ed07ee8c61
Update all existing usages of AuthorString
/AuthorId
...
Unfortunately the getters need to be left in place else EF breaks.
2021-11-04 18:59:37 +09:00
Dean Herbert
67d9590a79
Fix new inspections
2021-11-04 14:02:09 +09:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
Dean Herbert
e92def0ba2
Fix LegacyBeatmapEncoder
using incorrect path length value
2021-10-26 17:34:52 +09:00
smoogipoo
bc37cb6f43
Merge branch 'master' into no-more-difficulty-control-points-info
2021-10-08 18:41:17 +09:00
Dean Herbert
b339c149d8
Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
2021-10-06 15:10:45 +09:00
Dean Herbert
46bafb6252
Merge branch 'master' into no-more-difficulty-control-points-info
2021-09-28 13:53:56 +09:00
Bartłomiej Dach
76ccdd1340
Collect and sort points from nested objects before extracting
2021-09-18 14:38:38 +02:00
Bartłomiej Dach
8026968939
Move difficulty -> effect point conversion back to decoder
2021-09-18 14:38:38 +02:00
Bartłomiej Dach
af7c2b93e6
Add encoding support for SamplesMatchPlaybackRate
2021-09-12 16:47:38 +02:00
Dean Herbert
943e0d49f7
Handle control point flattening of nested hit objects
2021-09-10 17:29:09 +09:00
Dean Herbert
3c7a34bdbd
Move mania-specific conversion to converter
2021-09-06 21:06:13 +09:00
Dean Herbert
0e6660da30
Replace todo with permanent comment
2021-09-03 17:11:12 +09:00
Dean Herbert
d587dc6203
Populate new approach rate where required
2021-09-03 17:11:12 +09:00
Dean Herbert
a3d9ab1e2e
Move approach rate to EffectControlPoint
2021-09-03 16:58:16 +09:00
Dean Herbert
4eb09ea1a9
Update decoder to also extract DifficultyControlPoint
s from HitObject
s
2021-09-03 16:58:16 +09:00
Dean Herbert
9fa8bee094
Remove outdated TODO
2021-08-31 14:51:19 +09:00
Dean Herbert
ce0d7cce2d
Merge branch 'remove-ijsonserializable' into no-more-sample-control-points-info
2021-08-31 14:40:54 +09:00