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Replace todo with permanent comment
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@ -203,7 +203,8 @@ namespace osu.Game.Beatmaps.Formats
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}
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}
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// TODO: we need to pull out approach rate from EffectControlPoint and shove it in with difficulty points where necessary...
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// In the future we may want to pull out approach rate changes from EffectPoints (and create DifficultyControlPoints to handle them).
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// This requires special consideration due to precision mismatches (see implementation of LegacyDifficultyControlPoint).
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}
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foreach (var group in beatmap.ControlPointInfo.Groups)
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