vun
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0a21f7c30d
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Implement mono history in TaikoDifficultyHitObject
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2022-06-01 05:20:08 +08:00 |
|
vun
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8bbe70bff0
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Fix NullPointerReference
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2022-06-01 04:33:37 +08:00 |
|
vun
|
86ffa810a9
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Implement stamina evaluator (untested yet)
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2022-05-31 23:17:39 +08:00 |
|
apollo-dw
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66a6467403
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Pass object position to the object
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2022-05-26 19:26:14 +01:00 |
|
vun
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1972bdd6c7
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Working colour encoding
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2022-05-26 18:04:25 +08:00 |
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apollo-dw
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30b9e0e7ab
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Use object list size for object position
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2022-05-24 16:30:25 +01:00 |
|
Gabe Livengood
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252bacc8d4
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revert more testing leftovers...
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2022-05-24 10:56:31 -04:00 |
|
Gabe Livengood
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dde0756bed
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add accuracy challenge mod
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2022-05-24 10:23:44 -04:00 |
|
vun
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f01deae428
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Colour compression preprocessing implementation
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2022-05-24 17:38:52 +08:00 |
|
apollo-dw
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5dbec92d9e
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Update comments
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2022-05-23 22:17:29 +01:00 |
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apollo-dw
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903c4f7b3d
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Merge remote-tracking branch 'master/master' into dho
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2022-05-23 13:39:04 +01:00 |
|
Dan Balasescu
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6cfe35360a
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Refactor key indexing
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2022-05-23 14:36:06 +09:00 |
|
Dan Balasescu
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63a3829768
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Split out SingleKeyStamina class
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2022-05-23 14:19:25 +09:00 |
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apollo-dw
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26985ca8af
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Store hitobject history in the hitobject
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2022-05-22 16:26:22 +01:00 |
|
Jay L
|
db6abd86f0
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Rectify null value call
tired programming is never a good idea
|
2022-05-17 09:10:52 +10:00 |
|
Jay L
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c7ec95c0d0
|
Rectify Review Changes
|
2022-05-17 09:10:52 +10:00 |
|
Jay L
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94294ba351
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Apply Review Changes
|
2022-05-17 09:10:52 +10:00 |
|
Jay L
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d94e30bed3
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Rewrite Performance difficultyValue Calculation
To change values in line with the community survey, pp has been rescaled immensely, with changes on both the lower and upper end.
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2022-05-17 09:10:52 +10:00 |
|
Jay L
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b44afb19b1
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Include Convert Penalty
For low colour variance
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2022-05-17 09:10:52 +10:00 |
|
Jay L
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d174099016
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Refactor and Cleanup of Stamina.cs
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2022-05-17 09:10:52 +10:00 |
|
Jay L
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f15738fded
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Remove Redundant Detection
Not needed, as nerf is not required anymore and has negative effect.
|
2022-05-17 09:10:52 +10:00 |
|
Jay L
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48b7e0f090
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Stamina Skill Rewrite and Refactor
|
2022-05-17 09:10:52 +10:00 |
|
Dan Balasescu
|
637f817696
|
Ignore zero-sections on a per-case basis
|
2022-05-03 16:06:20 +09:00 |
|
Salman Ahmed
|
61078910a6
|
Handle all skin component types explicitly
|
2022-04-23 03:34:05 +03:00 |
|
Salman Ahmed
|
f48533b8a2
|
Inline input drum proxying logic
|
2022-04-13 04:38:41 +03:00 |
|
Salman Ahmed
|
b84a3b7834
|
Rewrite input drum measurements to autosize on X axis
|
2022-04-07 21:39:53 +03:00 |
|
Salman Ahmed
|
ce70957fbf
|
Remove redundant code
|
2022-04-06 02:38:56 +03:00 |
|
Salman Ahmed
|
ec5ad995f8
|
Reorder taiko playfield elements to fix hit explosion Z-ordering
|
2022-04-06 02:37:57 +03:00 |
|
Salman Ahmed
|
e4f6e842b0
|
Expose input drum SkinnableDrawable in InputDrum for width consumption
This is probably not a good way to approach this, but I'm unsure about
any other way.
|
2022-04-06 02:35:00 +03:00 |
|
Salman Ahmed
|
55c56c03a5
|
Propagate legacy input drum size to main piece
|
2022-04-06 02:34:07 +03:00 |
|
Salman Ahmed
|
3408f2bbe0
|
Merge branch 'master' into taiko-target-classic-position
|
2022-04-05 23:22:46 +03:00 |
|
Dean Herbert
|
2d020e756d
|
Merge pull request #17621 from frenzibyte/taiko-target-size
Adjust osu!taiko legacy hit target size to match osu!(stable)
|
2022-04-05 12:37:40 +09:00 |
|
Salman Ahmed
|
117d81d84f
|
Use perfect osu!(stable) strong scale value
Co-authored-by: Dean Herbert <pe@ppy.sh>
|
2022-04-05 03:04:53 +03:00 |
|
Salman Ahmed
|
ac32966427
|
Replicate osu!(stable)'s hit target position with "Classic" mod
|
2022-04-03 02:02:20 +03:00 |
|
Salman Ahmed
|
534cc18ff9
|
Adjust osu!taiko legacy hit target size to match osu!(stable)
|
2022-04-03 01:21:48 +03:00 |
|
Salman Ahmed
|
4ce69890d4
|
Use TaikoHitObject.DEFAULT_SIZE for default circle piece symbol size
|
2022-04-03 00:21:23 +03:00 |
|
Salman Ahmed
|
01b10e68d2
|
Adjust taiko hit objects sizes to match osu!(stable)
|
2022-04-02 23:47:20 +03:00 |
|
Dean Herbert
|
0cac935939
|
Shorten class name of ModCreatedReplayUser
|
2022-03-31 11:34:23 +09:00 |
|
Dean Herbert
|
4b2c01a8c1
|
Bring all mod implementations up-to-date
|
2022-03-29 16:59:03 +09:00 |
|
Dean Herbert
|
d2d88015e3
|
Update all cinema/autoplay mods to specify the system user ID
|
2022-03-28 22:22:56 +09:00 |
|
Dean Herbert
|
6fb06d69cc
|
Merge branch 'master' into pp-counter-alloc-reduction
|
2022-03-15 13:31:57 +09:00 |
|
Dan Balasescu
|
523f668c8c
|
Remove unnecessary ctor argument
|
2022-03-15 12:37:39 +09:00 |
|
Dan Balasescu
|
daac933498
|
Remove unnecessary ctor arguments
|
2022-03-15 12:34:58 +09:00 |
|
Dan Balasescu
|
59d57a44d4
|
Prevent incorrect usages by hard-typing ctor type
|
2022-03-15 09:11:59 +09:00 |
|
Dan Balasescu
|
3fff7f4b7e
|
Require ScoreProcessor to receive ruleset
|
2022-03-14 15:51:10 +09:00 |
|
Dan Balasescu
|
4a3e3aba65
|
Restructure PerformanceCalculator to not require ScoreInfo argument
|
2022-03-14 14:25:28 +09:00 |
|
Dean Herbert
|
2c47c4a2e9
|
Merge branch 'master' into taiko-classic-aspect-ratio
|
2022-03-14 10:40:35 +09:00 |
|
Salman Ahmed
|
4a8aa72d1b
|
Nudge osu!taiko playfield's height to perfectly match with osu!(stable)
|
2022-03-14 01:03:08 +03:00 |
|
Salman Ahmed
|
0b74bde653
|
Disable taiko playfield aspect ratio lock on "Classic" mod
|
2022-03-13 08:21:58 +03:00 |
|
Aaron Hong
|
b628a65cfa
|
Revert "Adjust default touch drum overlay size to be more comfortable on phones"
This reverts commit 2de6bb033bffdaeeb8a1095264b9ad745b0065c3.
|
2022-03-12 08:03:24 -08:00 |
|