Bartłomiej Dach
|
0ae4a0f11f
|
Adjust gameplay element maximum size limits for backwards compatibility
The new limits were chosen by sampling across over 4000 skins. The
methodology for doing so is described in the following gist:
https://gist.github.com/bdach/6228ba41d128b23d1f89142f404108a3
|
2023-10-05 20:37:10 +02:00 |
|
Dean Herbert
|
8e16b1d507
|
Simplify some maximum size specs
|
2023-09-20 12:48:15 +09:00 |
|
Salman Ahmed
|
fc1a39ede3
|
Add size limitations for slider balls
|
2023-09-19 04:18:12 +03:00 |
|
Dan Balasescu
|
7bc8908ca9
|
Partial everything
|
2022-11-27 00:00:27 +09:00 |
|
Salman Ahmed
|
7d31eaea54
|
Move ball tinting logic to overwrite SliderBall colour
|
2022-10-20 03:55:53 +03:00 |
|
Dean Herbert
|
9a5431d93f
|
Minor renaming / refactoring to use local parameter rather than DI'd object
|
2022-07-02 13:37:10 +09:00 |
|
goodtrailer
|
f2141715b8
|
Replace AsNonNull() with Assert()
|
2022-07-01 21:22:48 -07:00 |
|
goodtrailer
|
471b64bd20
|
Reinstate early return with comment
Whoops, didn't read the reply until after I pushed...
|
2022-07-01 21:19:54 -07:00 |
|
goodtrailer
|
6d6ffd35d0
|
Remove unused parameter
|
2022-07-01 21:14:53 -07:00 |
|
goodtrailer
|
2e3ff2c7e0
|
Prefer [Resolved] and LoadComplete
|
2022-07-01 21:12:36 -07:00 |
|
goodtrailer
|
76d4f86ca3
|
Make legacy slider ball fade out instantly
|
2022-07-01 18:21:03 -07:00 |
|
Dan Balasescu
|
f8830c6850
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
|
Dean Herbert
|
88b87b98a8
|
Fix slider ball layer sources
|
2021-06-08 12:10:14 +09:00 |
|
ekrctb
|
245be2c5ed
|
Adjust namespace
|
2020-12-04 20:21:53 +09:00 |
|
ekrctb
|
a12b049154
|
Move piece files in Osu ruleset
|
2020-12-04 20:11:35 +09:00 |
|