Dean Herbert
e0a2321822
Reduce complexity of AllHitObjects enumerator when nested playfields are not present
2020-09-22 18:17:04 +09:00
Dean Herbert
b1f7cfbd5b
Reduce children levels in RingPiece
2020-09-22 17:34:21 +09:00
Dean Herbert
0e01ac2d90
Merge branch 'master' into fix-new-samples-starting-while-gameplay-paused
2020-09-22 16:16:54 +09:00
Dean Herbert
77f9ba09a3
Merge pull request #9769 from frenzibyte/catch-combo-counter
2020-09-22 16:16:25 +09:00
Dean Herbert
8e43266460
Fix compose mode not showing distance snap grid when entering with a selection
2020-09-22 16:02:07 +09:00
Dean Herbert
3062fe4411
Add editor key bindings to switch between screens
2020-09-22 15:55:25 +09:00
Dean Herbert
3276b9ae9c
Fix fail animation breaking on post-fail judgements
2020-09-22 15:08:53 +09:00
Dean Herbert
552968f65f
Remove unnecessary using
2020-09-22 13:38:52 +09:00
Dean Herbert
7c40071b21
Revert changes to SkinnableTestScene but change load order
2020-09-22 13:35:35 +09:00
Dean Herbert
1b261f177f
Disable rewind handling
2020-09-22 13:17:53 +09:00
Dean Herbert
1c58f568d6
Simplify and reformat rewind/transform logic
2020-09-22 12:54:21 +09:00
Dean Herbert
ffd4874ac0
Remove unnecessary double suffixes
2020-09-22 12:37:18 +09:00
Dean Herbert
08d8975566
Remove DisplayInitialCombo method for simplicity
2020-09-22 12:35:18 +09:00
Dean Herbert
92cda6bccb
Adjust xmldoc slightly
2020-09-22 12:27:47 +09:00
Dean Herbert
a27a65bf03
Don't recreate explosion counter each increment
2020-09-22 12:25:40 +09:00
Dean Herbert
f629c33dc0
Make explosion additive to match stable
2020-09-22 12:14:31 +09:00
Dean Herbert
c5717d8e41
Merge branch 'master' into catch-combo-counter
2020-09-22 11:33:07 +09:00
Dean Herbert
e52a330dd8
Merge pull request #10196 from bdach/missing-hit-explosions
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Add support for legacy miss & strong hit explosions
2020-09-21 23:59:36 +09:00
Salman Ahmed
bfe332909c
Remove "hide combo counter on break time" feature for being too complex
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The combo counter will be hidden at most one second after the break has started anyways, so why not just remove this feature if the way of implementing it is complicated to be merged within the legacy counter implementation.
2020-09-21 14:32:14 +03:00
Dean Herbert
dd5b15c64f
Fix HitObjectContainer not correctly unbinding from startTime fast enough
2020-09-21 18:27:15 +09:00
Dean Herbert
842f8bea55
Fix bindings not correctly being cleaned up in OsuHitObjectComposer
2020-09-21 18:15:33 +09:00
Dean Herbert
1e09d8fd1a
Merge branch 'master' into catch-combo-counter
2020-09-21 17:53:00 +09:00
Dean Herbert
896aa7f3ea
Merge pull request #10198 from peppy/readme-add-ruleset-templates
2020-09-21 17:49:24 +09:00
Dean Herbert
5b697580af
Add mention of ruleset templates to readme
2020-09-21 16:38:16 +09:00
Bartłomiej Dach
a0573af0e1
Fix test failure due to uninitialised drawable hit object
2020-09-20 20:44:31 +02:00
Bartłomiej Dach
4072abaed8
Allow miss explosions to be displayed
2020-09-20 19:40:30 +02:00
Bartłomiej Dach
1c7556ea5d
Schedule explosion addition to ensure both hits are processed
2020-09-20 19:40:30 +02:00
Bartłomiej Dach
074387c676
Show strong hit explosion where applicable
2020-09-20 19:40:30 +02:00
Bartłomiej Dach
919b19612f
Add lookups for strong hit explosions
2020-09-20 19:40:30 +02:00
Bartłomiej Dach
026fc2023b
Add visual tests for strong hit explosions
2020-09-20 19:40:30 +02:00
Dean Herbert
e119b78e81
Merge pull request #10193 from tilda/notification-consistency-collections-import
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Change collection deletion notification to be consistent
2020-09-20 21:32:41 +09:00
S Stewart
d2f498a268
remove unnec using
2020-09-19 15:13:52 -05:00
S Stewart
c49dcca1ff
spacing oops
2020-09-19 14:55:52 -05:00
S Stewart
e0cef6686d
Change collection deletion notif to be consistent
2020-09-19 14:54:14 -05:00
Dean Herbert
eacf7210ae
Merge pull request #10191 from smoogipoo/fix-n-squared-diffcalc
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Fix n^2 characteristic in taiko diffcalc
2020-09-19 19:57:47 +09:00
smoogipoo
847ec8c248
Fix n^2 characteristic in taiko diffcalc
2020-09-19 14:52:05 +09:00
Salman Ahmed
522e2cdbcd
Avoid embedding NUnit Assert inside test steps if possible
2020-09-19 05:56:35 +03:00
Salman Ahmed
1e1422c16a
Samples don't get paused...
2020-09-19 05:55:39 +03:00
Salman Ahmed
b3ffd36b65
Use lambda expression instead
2020-09-19 05:55:28 +03:00
Salman Ahmed
735b6b0d6f
Remove a pointless portion of the inline comment
2020-09-19 05:54:40 +03:00
Salman Ahmed
6aa84424e4
Merge remote-tracking branch 'upstream/master' into fix-new-samples-starting-while-gameplay-paused
2020-09-19 05:53:04 +03:00
Dan Balasescu
10400b4b3d
Merge pull request #10188 from peppy/fix-hitobjectupdate-postprocess-order
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Ensure BeatmapProcessor.PostProcess is run before firing HitObjectUpdated events
2020-09-18 20:35:55 +09:00
Dan Balasescu
7eba30642e
Merge pull request #10177 from peppy/fix-import-tests-waiting
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Fix import tests not waiting long enough before performing migration
2020-09-18 19:42:28 +09:00
Dean Herbert
1fcf443314
Ensure BeatmapProcessor.PostProcess is run before firing HitObjectUpdated events
2020-09-18 19:33:03 +09:00
Dean Herbert
3cef93ee27
Centralise import test helper methods
2020-09-18 18:05:33 +09:00
Dean Herbert
8e767729a2
Merge branch 'master' into fix-import-tests-waiting
2020-09-18 17:45:51 +09:00
Dan Balasescu
72a173d4fc
Merge pull request #10185 from Joehuu/fix-hovered-channel-tabs-color-when-unselected
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Fix hovered tab items not showing hover state when deselected
2020-09-18 16:15:27 +09:00
Dan Balasescu
aa2612dd36
Merge branch 'master' into fix-import-tests-waiting
2020-09-18 15:43:33 +09:00
Dan Balasescu
68aaa309b8
Merge branch 'master' into fix-hovered-channel-tabs-color-when-unselected
2020-09-18 15:42:13 +09:00
Joehu
393ee1c9f5
Fix hovered osu tab items not showing hover state when deselected
2020-09-17 23:09:09 -07:00