smoogipooo
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6a7b410bc3
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Make DifficultyControlPoint.SpeedMultiplier actually increase with an increasing speed. Fixes #1147
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2017-08-21 11:58:54 +09:00 |
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MillhioreF
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e42c279229
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More generic catching for broken hitobject strings
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2017-08-10 01:50:20 -05:00 |
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MillhioreF
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c16dbc05aa
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Add new error for malformed (too many variables) hit objects during import
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2017-08-09 23:41:22 -05:00 |
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Dean Herbert
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fce580d717
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Reshuffle namespaces
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2017-07-26 13:22:46 +09:00 |
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smoogipooo
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c137ee822c
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Give velocity a sane default value.
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2017-05-29 12:19:51 +09:00 |
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smoogipooo
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231b1ae610
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We don't need a curve.
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2017-05-29 12:19:38 +09:00 |
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smoogipooo
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6101fe98e1
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Always ApplyDefaults after parsing beatmaps to make sure hit objects are in their most loaded state.
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2017-05-29 12:10:29 +09:00 |
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smoogipooo
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9565bb9572
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Fix hold notes - remove glow for now.
# Conflicts:
# osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
# osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs
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2017-05-17 13:09:49 +09:00 |
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smoogipooo
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17466a662c
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Add hold note conversion.
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2017-05-17 13:09:07 +09:00 |
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smoogipooo
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28f7e0cdba
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Introduce SampleInfoList as List<SampleInfo> to reduce generic nesting. Fix CI warnings.
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2017-04-26 14:12:21 +09:00 |
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Dean Herbert
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a475f1f237
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Remove redundant qualifier.
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2017-04-24 14:16:51 +09:00 |
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smoogipooo
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2af9bf1423
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Prefix everything inside Rulesets.Objects.Legacy with "Convert" to avoid naming clashes with Ruleset projects.
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2017-04-22 21:33:11 +09:00 |
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smoogipooo
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ec04ceaece
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Fix off-by-one on repeatCount.
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2017-04-22 20:53:55 +09:00 |
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smoogipooo
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1bb0b96ddc
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Make IHasCurve not depend on a SliderCurve object.
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2017-04-22 20:43:20 +09:00 |
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smoogipooo
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5cdbb226f8
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Remove CurvedHitObject to make RepeatSamples not tied to curve.
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2017-04-21 20:40:11 +09:00 |
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smoogipooo
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b8f9a2be6e
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Whoops fix xmldoc.
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2017-04-21 20:40:05 +09:00 |
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smoogipooo
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748f13501a
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Remove HeadSamples and TailSamples, combine into RepeatSamples.
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2017-04-21 20:04:40 +09:00 |
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smoogipooo
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382e656e9f
|
CI fixes.
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2017-04-21 19:51:23 +09:00 |
|
Dan Balasescu
|
6c8bd4dfe4
|
More trimming.
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2017-04-21 19:41:46 +09:00 |
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smoogipooo
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47f9b2d55b
|
Trim whitespace.
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2017-04-21 19:38:04 +09:00 |
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smoogipooo
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b8c10aa595
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Improve xmldoc.
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2017-04-21 19:37:16 +09:00 |
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smoogipooo
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cae4c7c6e5
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Combine construction and assignment.
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2017-04-21 19:12:16 +09:00 |
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smoogipooo
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a999c42d8a
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Split slider samples into head + tail + repeats + body (the original HitObject.Samples).
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2017-04-21 18:49:49 +09:00 |
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smoogipooo
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a7afde02bf
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Oops, apparently normal hit sound should always be added.
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2017-04-21 16:27:35 +09:00 |
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smoogipooo
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b4a4597366
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Transform legacy HitObjectParsers to give repeat slider sounds, instead of all sounds.
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2017-04-21 16:18:11 +09:00 |
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smoogipooo
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83f1f9d7e5
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Add ability to parse per-repeat sounds.
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2017-04-21 14:38:46 +09:00 |
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smoogipooo
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bd7341c5a1
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Restructure reading normal/add/volume members into class to make code a bit more readable/usable.
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2017-04-21 14:36:28 +09:00 |
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smoogipooo
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ac9f0ccb48
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Fix hit normals always being played, regardless of sound type.
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2017-04-21 13:59:55 +09:00 |
|
Dean Herbert
|
fbd26a1d5e
|
Mode -> Ruleset.
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2017-04-18 16:05:58 +09:00 |
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