Dean Herbert
4a7d7c6ed9
Use MaxBy
in all locations that can and update inspection level to match dotnet-build
2022-12-19 16:47:10 +09:00
Dean Herbert
bbf906ee06
Remove unnecessary virtual
spec
2022-09-12 14:20:48 +09:00
Dean Herbert
24138b65a7
Fix storyboard animations not starting their animation playback from the correct point in time
2022-09-12 14:05:16 +09:00
Dean Herbert
a3de5f808e
Fix typo in LoopStartTime
addition
2022-09-06 17:46:03 +09:00
Dean Herbert
677708c5e4
Rewrite logic using a list
2022-09-06 16:58:51 +09:00
Dean Herbert
d667f46830
Refactor alpha check to not overwrite sourced overrides with values from later commands
2022-09-06 16:41:32 +09:00
Dean Herbert
bea42d2862
Handle earliest-alpha-start-time logic in StoryboardSprite
itself
2022-09-06 16:16:58 +09:00
Dean Herbert
31a447fda0
Update parameter discards
2022-06-24 21:26:19 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dean Herbert
79dd9674fc
Use longer form to read better
...
Using `l.StartTime` reads like a coding issue, even though if you go
down the call chain looks to be correct.
2021-12-14 17:41:09 +09:00
Dan Balasescu
357a661379
Fix storyboard sprites sometimes starting too early
2021-12-14 13:13:12 +09:00
Dean Herbert
3faafd7200
Rename parameter to repeatCount
and add guards
2021-10-01 18:26:29 +09:00
Dean Herbert
ffc88db47a
Implement Duration via the interface
2021-05-04 16:04:59 +09:00
Christine Chen
98460c8feb
Rename IStoryboardElementHasDuration, remove unnecessary step in tests, add Duration field
2021-04-18 20:20:14 -04:00
Christine Chen
b15838b220
Move storyboard outro logic to DrawableStoryboard
2021-04-16 00:59:10 -04:00
Christine Chen
0e545e1ed9
Add IHasDuration interface with EndTime for storyboard elements to implement
2021-04-15 17:17:02 -04:00
Dean Herbert
8aaba32431
Fix storyboard commands occurring before the earliest point of visibility delaying gameplay
...
In osu-stable, storyboard intros start from the first command, but in
the case of storyboard drawables which have an initial hidden state, all
commands before the time at which they become visible (ie. the first
command where `Alpha` increases to a non-zero value) are ignored.
This brings lazer in line with that behaviour. It also removes several
unnecessary LINQ calls.
Note that the alpha check being done in its own pass is important, as
it must be the "minimum present alpha across all command groups,
including loops". This is what makes the implementation slightly
complex.
Closes #11981 .
2021-03-09 15:55:12 +09:00
Dean Herbert
740bdee125
Apply remaining uncaught changes
2020-01-20 23:59:21 +09:00
smoogipoo
f38853d229
Improve performance of storyboard loading
2019-12-19 00:52:50 +09:00
smoogipoo
602ce698d5
Fix storyboard vectorscale and scale cross-pollution
2019-12-18 17:21:38 +09:00
Huo Yaoyuan
e9b8cbb516
Apply other styles.
2019-11-11 20:27:04 +08:00
Huo Yaoyuan
ccc8aa6fa4
Apply brace style.
2019-11-11 20:13:13 +08:00
Dean Herbert
48716f8f2b
Update framework
2019-08-21 13:29:50 +09:00
Dean Herbert
612db31c38
Apply newline additions
2019-04-01 12:16:32 +09:00
Dean Herbert
2dbf7d122c
Merge branch 'master' into use-pattern-matching
2019-02-28 14:53:07 +09:00
Dean Herbert
e2c6a8bc07
Use pattern matching wherever possible
2019-02-28 14:35:00 +09:00
Dean Herbert
26d53d06a9
Fix remaining issues
2019-02-28 13:31:40 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
Damnae
757a159516
Display a non-parallax background at the appropriate size when storyboards do not replace it.
2017-09-15 14:31:54 +02:00
Damnae
bab3ef0669
Rename storyboard classes.
2017-09-13 11:22:24 +02:00