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Commit Graph

69337 Commits

Author SHA1 Message Date
Dean Herbert
048e3c2505
Merge branch 'master' into fix-romanised-searching 2024-09-27 17:40:03 +09:00
Bartłomiej Dach
766d2d2ad2
Merge pull request #29950 from minetoblend/feature/freeze-select-box-buttons
Freeze select box buttons position on press
2024-09-27 10:13:06 +02:00
Dan Balasescu
eb8cc7fbb2
Merge pull request #30019 from smoogipoo/fix-ios-ci-build
Fix iOS CI build
2024-09-27 16:58:47 +09:00
Dan Balasescu
73a9b03401
Merge pull request #30018 from peppy/add-missing-shader-preload
Update shader preloader with missing shader usages
2024-09-27 16:58:15 +09:00
Dean Herbert
9a39b80a4d
Merge pull request #29970 from bdach/volume-aware-sample-equality-pitfall
Fix argon volume-aware hitsounds not correctly playing immediately after object placement
2024-09-27 16:38:35 +09:00
Dean Herbert
19a96bcc50
Merge pull request #29967 from bdach/storyboard-full-dim
Continue displaying storyboard even if fully dimmed in specific circumstances
2024-09-27 16:33:58 +09:00
Dan Balasescu
cb51e12d13
Fix iOS CI build 2024-09-27 16:26:11 +09:00
Dean Herbert
5be63ee304
Reorganise with ruleset shader separated out 2024-09-27 16:19:24 +09:00
Dean Herbert
4205a21c0c
Add one more shader usage 2024-09-27 16:11:24 +09:00
Bartłomiej Dach
8ca68be5fe
Merge pull request #30017 from peppy/file-picker-hover-states
Add basic hover states for file selector elements
2024-09-27 08:57:16 +02:00
Dean Herbert
b2983e2562
Update shader preloader with missing shader usages 2024-09-27 14:21:20 +09:00
Dean Herbert
5efdc6cdd7
Merge pull request #29936 from u4vh3/skinning-colour-customisation
Add colour customisation to layout editor
2024-09-27 14:20:58 +09:00
Dean Herbert
eacd9b9756
Move dependent files to namespace 2024-09-27 14:00:54 +09:00
Dean Herbert
cbeeb4a2b4
Add basic hover states for file selector elements 2024-09-27 13:44:37 +09:00
Dean Herbert
cec3f1487a
Merge pull request #30005 from bdach/editor/setup-screen-file-picker
Implement "form" file picker
2024-09-27 13:42:52 +09:00
Dean Herbert
9e9bfc3721
Update velopack with zstd changes
Closes https://github.com/ppy/osu/issues/29810.
2024-09-27 12:48:50 +09:00
Dan Balasescu
33c40079b6
Merge pull request #29997 from peppy/async-wait-exit-velopack
Update velopack and switch to using async version of `WaitExitThenApplyUpdates`
2024-09-26 21:56:24 +09:00
Bartłomiej Dach
f4a4807449
Implement "form" file picker 2024-09-26 14:36:24 +02:00
Bartłomiej Dach
f16f419928
Merge pull request #29983 from bdach/directory-selector-redesign
Redesign directory & file selector
2024-09-26 14:14:22 +02:00
Dean Herbert
b1a05f463e
Reduce size of hidden toggle slightly 2024-09-26 19:42:31 +09:00
Dean Herbert
78c1426a30
Merge pull request #29992 from smoogipoo/fix-ios-realm-crashes
Fix reflection-related iOS crashes
2024-09-26 17:34:36 +09:00
Dean Herbert
89e8baf1d3
Add inline comments for iOS locals 2024-09-26 16:48:42 +09:00
Dean Herbert
df0966abb2
Update velopack and switch to using async version of WaitExitThenApplyUpdates 2024-09-26 01:12:19 +09:00
Dan Balasescu
2fe229d620
Inline condition 2024-09-25 22:47:37 +09:00
Dan Balasescu
fd4891cf31
Fix similar Bindable-related crashes 2024-09-25 20:59:35 +09:00
Dan Balasescu
3111d6a74d
Merge pull request #29986 from OliBomby/refactor-placement-tool
Refactor placement blueprints to not be limited to hit objects
2024-09-25 17:59:43 +09:00
Dan Balasescu
5b8ae90ec1
Merge pull request #29962 from Givikap120/use_max_combo
Make all difficulty calculators use `GetMaxCombo` function
2024-09-25 17:51:49 +09:00
Dan Balasescu
3ab04d98f6
Fix Realm-related iOS crashes by removing object references 2024-09-25 16:45:37 +09:00
OliBomby
d26e677bb7 fix warnings 2024-09-24 20:32:08 +02:00
OliBomby
e3b4483872 Refactor PlacementBlueprint to not be hitobject specific 2024-09-24 20:31:00 +02:00
Dean Herbert
84d7fed23d
Merge pull request #29985 from bdach/user-statistics-update-too-fast
Fix statistics update not being shown on results screen if it arrives too fast
2024-09-25 01:35:28 +09:00
Bartłomiej Dach
20e7ade3b0
Fix statistics update not being shown on results screen if it arrives too fast
As reported in
https://discord.com/channels/188630481301012481/1097318920991559880/1288160137286258799.
2024-09-24 17:52:19 +02:00
Bartłomiej Dach
555d4ffe89
Add failing test case 2024-09-24 17:51:54 +02:00
Marvin Schürz
99a80b399c Animate SelectionBox buttons on unfreeze 2024-09-24 16:42:37 +02:00
Bartłomiej Dach
9f4e48dde7
Actually use bindables rather than stick things in Update() 2024-09-24 15:15:28 +02:00
Bartłomiej Dach
16fc413a4a
Apply NRT to directory & file selectors 2024-09-24 14:55:05 +02:00
Bartłomiej Dach
7f8b64bb6d
Redesign directory & file selector (and update usages accordingly) 2024-09-24 14:54:48 +02:00
Dean Herbert
b7d8cb2371
Merge pull request #29968 from bdach/cache-for-spectate-screen
Use cache for beatmap lookups on spectate screen
2024-09-24 20:59:33 +09:00
Bartłomiej Dach
4f57a67ea4
Merge branch 'master' into skinning-colour-customisation 2024-09-24 13:02:22 +02:00
Bartłomiej Dach
145f2b6de7
Merge pull request #29942 from minetoblend/fix/slider-scale-origin
Fix scaling sliders ignoring the scale origin
2024-09-24 13:02:04 +02:00
Bartłomiej Dach
4c2ebdb2db
Simplify accent colour assignment in argon wedge piece 2024-09-24 12:53:54 +02:00
Bartłomiej Dach
86432078dd
Remove usage of switch expression syntax
It's not universally accepted here and a `when` crept in that can be
bypassed entirely using rather clean baseline language constructs, so
why bother at this point.
2024-09-24 11:53:02 +02:00
Dean Herbert
f08134f443
Merge pull request #29966 from bdach/unsafe-deep-clone
Fix score being cloned in async method causing random errors (again)
2024-09-23 23:37:46 +09:00
Dean Herbert
31e423058d
Merge pull request #29972 from bdach/editor/setup-screen-dropdown
Implement "form" dropdown control
2024-09-23 23:30:25 +09:00
Bartłomiej Dach
d6c17f6ac0
Implement "form" dropdown control 2024-09-23 14:41:39 +02:00
Bartłomiej Dach
e8a394f894
Fix argon volume-aware hitsounds not correctly playing immediately after object placement
Closes https://github.com/ppy/osu/issues/29832.

The underlying reason for the incorrect sample playback was an equality
comparer failure.

Samples are contained in several pools which are managed by the
playfield. In particular, the pools are keyed by `ISampleInfo`
instances. This means that for correct operation, `ISampleInfo` has to
implement `IEquatable<ISampleInfo>` and also provide an appropriately
correct `GetHashCode()` implementation. Different audible samples must
not compare equal to each other when represented by `ISampleInfo`.

As it turns out, `VolumeAwareHitSampleInfo` failed on this, due to not
overriding equality members. Therefore, a `new
HitSampleInfo(HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_NORMAL,
volume: 70)` was allowed to compare equal to a
`VolumeAwareHitSampleInfo` wrapping it, *even though they correspond to
completely different sounds and go through entirely different lookup
path sequences*.

Therefore, to fix, provide more proper equality implementations for
`VolumeAwareHitSampleInfo`.

When testing note that this issue *only occurs immediately after
placing an object*. Saving and re-entering editor makes this issue go
away. I haven't looked too long into why, but the general gist of it is
ordering; it appears that a `normal-hitnormal` pool exists at point
of query of a new object placement, but does not seem to exist when
entering editor afresh. That said I'm not sure that ordering aspect of
this bug matters much if at all, since the two `IHitSampleInfo`s should
never be allowed to alias with each other at all wrt equality.
2024-09-23 13:38:26 +02:00
Bartłomiej Dach
41826d0606
Add failing test case to demonstrate failure 2024-09-23 13:17:46 +02:00
Bartłomiej Dach
4b349ba387
Use cache for beatmap lookups on spectate screen
@peppy noticed recently that attempting to spectate just a few users was
very likely to end up in requests very quickly being rejected with code
429 ("Too Many Requests").

I'm somewhat certain that the reason for that is that a significant
number of players is wont to retry a lot in quick succession. That means
that spectator server is going to note a lot of gameplay start and end
messages in quick succession, too. And as it turns out, every gameplay
start would end up triggering a new beatmap set fetch request:

	ccf1acce56/osu.Game/Screens/Spectate/SpectatorScreen.cs (L131-L134)
	ccf1acce56/osu.Game/Screens/Play/SoloSpectatorScreen.cs (L168-L172)
	ccf1acce56/osu.Game/Screens/Play/SoloSpectatorScreen.cs (L243-L256)

To attempt to curtail that, use the beatmap cache instead, which should
prevent these unnecessary requests from firing in the first place,
therefore reducing the chance of the client getting throttled.

This technically means that a different endpoint is used to fetch the
data (`GET /beatmaps/?ids[]=` rather than `GET
/beatmapsets/lookup?beatmap_id={id}`), but docs claim that both should
return the same data, and it looks to work fine in practice.
2024-09-23 12:15:19 +02:00
Bartłomiej Dach
0f758ca25f
Continue displaying storyboard even if fully dimmed in specific circumstances
Closes https://github.com/ppy/osu/issues/9315.
Closes https://github.com/ppy/osu/issues/29867.

Notably, this does nothing about
https://github.com/ppy/osu/issues/25075, but I'm not sure what to do
with that one in the first place.
2024-09-23 11:19:31 +02:00
Bartłomiej Dach
881c9dfbba
Fix score being cloned in async method causing random errors (again)
Compare: https://github.com/ppy/osu/pull/24548.

I don't have a reproduction scenario (judging from the stack trace
of the crash it's likely to be nigh-impossible to concoct a reliable
one), but there is some circumstantial evidence that this might help,
namely that that previous fix above worked, and the pathway that's
failing here is similarly async to the one that pull fixed. So I'm just
gonna start with that and hope that it does the job.
2024-09-23 09:51:02 +02:00