Dan Balasescu
41082ab928
Fix misplaced parenthesis
2022-10-04 18:21:29 +09:00
Dean Herbert
332d63b53b
Always return to main menu before attempting to present a score from import
2022-10-03 20:29:44 +09:00
Dean Herbert
13ee5c179e
Add missing parenthesis in log message
2022-10-03 18:42:40 +09:00
Dean Herbert
8a7526aaa3
Merge pull request #20344 from frenzibyte/better-tablet-notifications
...
Improve tablet error/warning notifications messaging
2022-09-22 22:45:27 +09:00
Salman Ahmed
fd92bcdff2
Ignore case sensitivity during message comparison
...
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2022-09-22 13:21:27 +03:00
Salman Ahmed
794a131954
Update method name and conditions
2022-09-22 13:17:01 +03:00
Salman Ahmed
fa3f53f39f
Remove tablet prefix from error notification
2022-09-22 12:37:24 +03:00
Dean Herbert
b321afc3a6
Update framework
2022-09-22 18:04:31 +09:00
Dean Herbert
8837618ab1
Merge pull request #20342 from smoogipoo/server-shutdown-countdown
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Implement server shutdown countdown + notification
2022-09-20 20:51:16 +09:00
Salman Ahmed
48527f2d07
Ignore case during logger name comparison
2022-09-16 22:50:49 +03:00
Salman Ahmed
110652592f
Display readable tablet notifications and link to supported list page
2022-09-16 16:32:06 +03:00
Dan Balasescu
433bb5ae24
Add ServerShuttingDownCountdown
2022-09-16 19:56:52 +09:00
Dean Herbert
f31deaef7c
Simplify skin bindable flow
...
Now, nothing touches the configuration apart from `OsuGame`, making
everything else flow better and avoid weird cyclic set bugs.
Closes https://github.com/ppy/osu/issues/20234 .
2022-09-12 19:51:50 +09:00
Dean Herbert
856dbbba69
Fix attempting to use "home" key binding while exiting game causing errors
2022-09-09 14:52:51 +09:00
Dean Herbert
e9cfaa76c9
Change global overlay ordering so notification toasts display above settings
2022-08-30 21:13:43 +09:00
Dean Herbert
e01383b138
Tidy up user passing logic
2022-08-11 13:17:17 +09:00
Andrew Hong
60abe83398
Remove newline
2022-08-10 17:56:36 -04:00
Andrew Hong
396860d9e8
Move Hide() to OsuGame
2022-08-10 13:32:33 -04:00
Andrew Hong
8c7ede6111
Add proper toggling
2022-08-09 14:43:37 -04:00
Andrew Hong
7ed489b56d
Add hotkey to Toolbar
2022-08-09 14:10:38 -04:00
Andrew Hong
aee18135a9
Switch to toggle
2022-08-09 04:09:22 -04:00
Andrew Hong
f65b7ef058
Add keybind for showing profile
2022-08-09 02:49:53 -04:00
Dean Herbert
9c543fef48
Remove CollectionManager
2022-07-27 18:45:33 +09:00
Dean Herbert
6b73f7c7ec
Split out legacy import path from realm manager
2022-07-27 15:04:09 +09:00
Dean Herbert
ef10145d6f
Rename MenuCursorContainer
and clean up code
2022-07-26 14:11:52 +09:00
Dean Herbert
57a41c6897
Add basic background processor
2022-07-21 18:20:46 +09:00
Dean Herbert
75453b78c0
Adjust colours and metrics
2022-07-21 00:09:46 +09:00
Dean Herbert
f54aff2ece
Add global key binding for FPS toggle
2022-07-21 00:09:46 +09:00
Dean Herbert
0a1744faca
Add to game and bind with configuration setting
2022-07-20 23:49:19 +09:00
Dean Herbert
c282e19316
Update language initialisation in line with framework LocalisationManager
changes
2022-06-28 18:19:48 +09:00
Dean Herbert
b28cfc222b
Schedule unregister instead
2022-06-28 01:19:28 +09:00
Dean Herbert
3e3843dcf9
Fix potential crash on CloseAllOverlays
due to collection mutation
2022-06-28 00:32:36 +09:00
Dan Balasescu
d43b980a17
Merge pull request #18872 from peppy/add-working-beatmap-changed-logging
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Add various logging of global `WorkingBeatmap` state changes
2022-06-27 21:34:05 +09:00
Dean Herbert
50c1c066de
Add various logging of global WorkingBeatmap
state changes
2022-06-27 18:41:31 +09:00
Dean Herbert
10d1bbb131
Log global working beatmap updates in OsuGameBase
instead of OsuGame
2022-06-27 15:58:51 +09:00
Bartłomiej Dach
34f1c80b7c
Add and use ILinkHandler
interface
2022-06-20 20:04:21 +02:00
Dean Herbert
dbae4c6f5a
PostImport
-> PresentImport
2022-06-20 18:36:29 +09:00
Dean Herbert
50e40756c4
Rename GracefullyExit
to AttemptExit
2022-06-19 12:34:44 +09:00
Dean Herbert
56abe54fe6
Redirect graceful exiting to standard exit flow
...
Rather than doing a completely forced exit as we were, this will now
follow a more standard flow with the ability for the user to abort along
the way. This is more in line with how I wanted this to work.
Note that this means a confirmation is now shown. It has been discussed
in the past that this confirmation should only show when there's an
ongoing action implies the user may want to cancel the exit. For now I
think this is fine.
Addresses
https://github.com/ppy/osu/discussions/18399#discussioncomment-2811311
2022-06-18 23:43:46 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Salman Ahmed
1171d44ad9
Add failing test case
2022-06-15 03:37:04 +03:00
Dean Herbert
c661f2b059
Ensure ChannelManager
has access to API from point of construction
...
Closes https://github.com/ppy/osu/issues/18451 .
2022-06-08 19:15:23 +09:00
Salman Ahmed
3ad1180c48
Use macOS
instead of IsApple
for better safety
2022-06-03 10:32:59 +03:00
Salman Ahmed
6cb8b2d6f4
Set default window mode to "Borderless" rather than "Fullscreen" on macOS
2022-06-03 09:37:21 +03:00
Dean Herbert
f65d2db77f
Remove "V2" suffix from ChatOverlay
components
2022-05-30 17:54:09 +09:00
Jai Sharma
58d39734d0
Integrate ChatOverlayV2
into main game
2022-05-23 21:02:47 +01:00
Dean Herbert
5ec05a8653
Add tags for current screen and ruleset
2022-05-16 15:51:32 +09:00
Dean Herbert
b794deb5c5
Add null checks to screen context insertion
2022-05-12 12:06:51 +09:00
Dean Herbert
843e13a471
Add screen stack context to sentry
2022-05-11 14:10:17 +09:00
Dean Herbert
3338bffce3
Attach user to sentry later in startup flow
2022-05-10 16:09:16 +09:00