# Conflicts: # osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs
MathF-functions are faster than the Math-counterpart and it looks cleaner, so use MathF when we cast to float or int anyway.
(Backported from https://github.com/ppy/osu-performance/compare/master...smoogipoo:sorcerer-catch-changes)
Co-Authored-By: HoLLy-HaCKeR <HoLLy-HaCKeR@users.noreply.github.com>