Dean Herbert
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d4e5a612ea
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Update IPositionalSnapProvider to take a HitObject as reference, rather than raw time
This allows fetching the correct `DifficultyControlPoint` from the
hitobject. Nothing more.
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2021-09-03 17:11:12 +09:00 |
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Salman Ahmed
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15812520bd
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Replace global editor test case with mania compose screen test scene
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2021-08-26 09:45:01 +03:00 |
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ekrctb
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9dcd0bf311
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Remove IPlayfieldProvider by caching Playfield
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2021-06-17 10:15:24 +09:00 |
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ekrctb
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a431b4eeda
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Add scrolling direction toggle for mania selection blueprint test scene
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2021-06-15 15:22:36 +09:00 |
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ekrctb
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403aa433cf
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Rewrite mania selection blueprint test scene
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2021-06-15 15:14:14 +09:00 |
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ekrctb
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d0e57f7dd9
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Use HitObject instead of DHO for mania selection blueprint layout
- Fix moving selected hold note between columns will cause a crash
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2021-06-15 13:20:51 +09:00 |
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Dan Balasescu
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ef81bdf63f
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Merge branch 'master' into always-use-lifetime-entry
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2021-05-18 20:10:12 +09:00 |
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smoogipoo
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72beddaadc
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Remove nested blueprints from hold notes
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2021-05-18 14:25:07 +09:00 |
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smoogipoo
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ffb6135a1b
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Rework hitobject blueprints to take in hitobject models
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2021-05-13 19:53:32 +09:00 |
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ekrctb
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4cc94efb06
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Fix failing mania test
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2021-04-29 14:39:52 +09:00 |
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ekrctb
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e3c035fe9c
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Adjust namespace
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2020-12-07 12:32:52 +09:00 |
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Dean Herbert
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c9a41f9dae
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Make all objects in selection candidates for spatial snapping
Closes #10898.
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2020-11-24 17:35:54 +09:00 |
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Dean Herbert
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c41fb67e73
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Move all ruleset editor tests to their own namespace
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2020-09-25 18:51:26 +09:00 |
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