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We don't need this to be protected anymore.
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@ -250,7 +250,7 @@ namespace osu.Game.Rulesets.UI
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{
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KeyConversionInputManager.Add(Playfield = CreatePlayfield());
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LoadObjects();
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loadObjects();
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if (InputManager?.ReplayInputHandler != null)
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InputManager.ReplayInputHandler.ToScreenSpace = Playfield.ScaledContent.ToScreenSpace;
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@ -259,7 +259,7 @@ namespace osu.Game.Rulesets.UI
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/// <summary>
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/// Creates and adds drawable representations of hit objects to the play field.
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/// </summary>
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protected virtual void LoadObjects()
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private void loadObjects()
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{
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drawableObjects.Capacity = Beatmap.HitObjects.Count;
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