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Merge pull request #154 from peppy/sidebar-toolbar-coexistence
Make options overlay coexist with toolbar.
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commit
ff67b77c5b
@ -26,6 +26,8 @@ namespace osu.Game.GameModes.Menu
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private AudioSample welcome;
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private AudioTrack bgm;
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internal override bool ShowToolbar => (ParentGameMode as OsuGameMode)?.ShowToolbar ?? false;
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protected override BackgroundMode CreateBackground() => new BackgroundModeEmpty();
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public Intro()
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@ -25,6 +25,8 @@ namespace osu.Game.GameModes.Menu
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private ButtonSystem buttons;
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public override string Name => @"Main Menu";
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internal override bool ShowToolbar => true;
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private BackgroundMode background;
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protected override BackgroundMode CreateBackground() => background;
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@ -27,6 +27,12 @@ namespace osu.Game.GameModes
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/// </summary>
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protected virtual BackgroundMode CreateBackground() => null;
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internal virtual bool ShowToolbar => true;
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protected new OsuGame Game => base.Game as OsuGame;
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protected float ToolbarPadding => ShowToolbar ? Game.Toolbar.DrawHeight : 0;
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private bool boundToBeatmap;
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private Bindable<WorkingBeatmap> beatmap;
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@ -133,7 +133,7 @@ namespace osu.Game.GameModes.Play
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playMode = osuGame.PlayMode;
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playMode.ValueChanged += playMode_ValueChanged;
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// Temporary:
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scrollContainer.Padding = new MarginPadding { Top = osuGame.Toolbar.Height };
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scrollContainer.Padding = new MarginPadding { Top = ToolbarPadding };
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}
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if (database == null)
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@ -22,6 +22,8 @@ namespace osu.Game.GameModes.Play
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protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4");
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internal override bool ShowToolbar => false;
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public BeatmapInfo BeatmapInfo;
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public PlayMode PreferredPlayMode;
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@ -18,6 +18,7 @@ using osu.Framework.Input;
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using osu.Game.Input;
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using OpenTK.Input;
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using osu.Framework.Logging;
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using osu.Game.GameModes;
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using osu.Game.Graphics.UserInterface.Volume;
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namespace osu.Game
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@ -25,10 +26,15 @@ namespace osu.Game
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public class OsuGame : OsuGameBase
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{
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public Toolbar Toolbar;
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public ChatConsole Chat;
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public MusicController MusicController;
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public MainMenu MainMenu => intro?.ChildGameMode as MainMenu;
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private Intro intro;
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private ChatConsole chat;
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private MusicController musicController;
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private MainMenu mainMenu => modeStack?.ChildGameMode as MainMenu;
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private Intro intro => modeStack as Intro;
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private OsuGameMode modeStack;
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private VolumeControl volume;
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@ -86,40 +92,41 @@ namespace osu.Game
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VolumeSample = Audio.VolumeSample,
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VolumeTrack = Audio.VolumeTrack
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},
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overlayContent = new Container{ RelativeSizeAxes = Axes.Both },
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new GlobalHotkeys //exists because UserInputManager is at a level below us.
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{
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Handler = globalHotkeyPressed
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}
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});
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(Options = new OptionsOverlay { Depth = float.MaxValue / 2 }).Preload(game, Add);
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(intro = new Intro
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(modeStack = new Intro
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{
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Beatmap = Beatmap
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}).Preload(game, d =>
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{
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mainContent.Add(d);
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intro.ModePushed += modeAdded;
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intro.Exited += modeRemoved;
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intro.DisplayAsRoot();
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modeStack.ModePushed += modeAdded;
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modeStack.Exited += modeRemoved;
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modeStack.DisplayAsRoot();
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});
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(Chat = new ChatConsole(API)).Preload(game, Add);
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(MusicController = new MusicController()).Preload(game, Add);
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//overlay elements
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(chat = new ChatConsole(API) { Depth = 0 }).Preload(game, overlayContent.Add);
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(musicController = new MusicController()).Preload(game, overlayContent.Add);
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(Options = new OptionsOverlay { Depth = 1 }).Preload(game, overlayContent.Add);
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(Toolbar = new Toolbar
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{
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OnHome = delegate { MainMenu?.MakeCurrent(); },
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Depth = 2,
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OnHome = delegate { mainMenu?.MakeCurrent(); },
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OnSettings = Options.ToggleVisibility,
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OnPlayModeChange = delegate (PlayMode m) { PlayMode.Value = m; },
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OnMusicController = MusicController.ToggleVisibility
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OnMusicController = musicController.ToggleVisibility
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}).Preload(game, t =>
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{
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PlayMode.ValueChanged += delegate { Toolbar.SetGameMode(PlayMode.Value); };
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PlayMode.TriggerChange();
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Add(Toolbar);
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overlayContent.Add(Toolbar);
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});
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Cursor.Alpha = 0;
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@ -130,7 +137,7 @@ namespace osu.Game
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switch (args.Key)
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{
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case Key.F8:
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Chat.ToggleVisibility();
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chat.ToggleVisibility();
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return true;
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}
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@ -151,6 +158,8 @@ namespace osu.Game
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private Container mainContent;
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private Container overlayContent;
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private void modeChanged(GameMode newMode)
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{
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// - Ability to change window size
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@ -158,10 +167,10 @@ namespace osu.Game
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// - Frame limiter changes
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//central game mode change logic.
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if (newMode is Player || newMode is Intro)
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if ((newMode as OsuGameMode)?.ShowToolbar != true)
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{
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Toolbar.State = Visibility.Hidden;
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Chat.State = Visibility.Hidden;
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chat.State = Visibility.Hidden;
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}
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else
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{
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@ -6,6 +6,7 @@ using System.Linq;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Input;
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using osu.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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@ -73,6 +74,7 @@ namespace osu.Game.Overlays
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Direction = FlowDirection.VerticalOnly,
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Children = new Drawable[]
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{
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new SpriteText
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@ -114,6 +116,13 @@ namespace osu.Game.Overlays
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};
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}
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protected override void Load(BaseGame game)
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{
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base.Load(game);
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scrollContainer.Padding = new MarginPadding { Top = (game as OsuGame)?.Toolbar.DrawHeight ?? 0 };
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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@ -105,10 +105,11 @@ namespace osu.Game.Overlays
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tooltip1 = new SpriteText
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{
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TextSize = 22,
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Font = @"Exo2.0-Bold",
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},
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tooltip2 = new SpriteText
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{
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TextSize = 15
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TextSize = 16
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}
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}
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}
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