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osu-lazer/osu.Game/Overlays/OptionsOverlay.cs
Dean Herbert ff67b77c5b Merge pull request #154 from peppy/sidebar-toolbar-coexistence
Make options overlay coexist with toolbar.
2016-11-11 13:34:08 +09:00

155 lines
5.6 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Diagnostics;
using System.Linq;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Input;
using osu.Game.Overlays.Options;
using osu.Game.Overlays.Options.Audio;
using osu.Game.Overlays.Options.Gameplay;
using osu.Game.Overlays.Options.General;
using osu.Game.Overlays.Options.Graphics;
using osu.Game.Overlays.Options.Input;
using osu.Game.Overlays.Options.Online;
namespace osu.Game.Overlays
{
public class OptionsOverlay : OverlayContainer
{
internal const float CONTENT_MARGINS = 10;
private const float width = 400;
private const float sidebar_width = OptionsSidebar.default_width;
private const float sidebar_padding = 10;
private ScrollContainer scrollContainer;
private OptionsSidebar sidebar;
public OptionsOverlay()
{
var sections = new OptionsSection[]
{
new GeneralSection(),
new GraphicsSection(),
new GameplaySection(),
new AudioSection(),
new SkinSection(),
new InputSection(),
new EditorSection(),
new OnlineSection(),
new MaintenanceSection(),
};
RelativeSizeAxes = Axes.Y;
AutoSizeAxes = Axes.X;
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.6f,
},
scrollContainer = new ScrollContainer
{
ScrollbarOverlapsContent = false,
ScrollDraggerAnchor = Anchor.TopLeft,
RelativeSizeAxes = Axes.Y,
Width = width,
Margin = new MarginPadding { Left = sidebar_width },
Children = new[]
{
new FlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FlowDirection.VerticalOnly,
Children = new Drawable[]
{
new SpriteText
{
Text = "settings",
TextSize = 40,
Margin = new MarginPadding { Left = CONTENT_MARGINS, Top = 30 },
},
new SpriteText
{
Colour = new Color4(235, 117, 139, 255),
Text = "Change the way osu! behaves",
TextSize = 18,
Margin = new MarginPadding { Left = CONTENT_MARGINS, Bottom = 30 },
},
new FlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FlowDirection.VerticalOnly,
Children = sections,
}
}
}
}
},
sidebar = new OptionsSidebar
{
Width = sidebar_width,
Children = sections.Select(section =>
new OptionsSidebar.SidebarButton
{
Icon = section.Icon,
Header = section.Header,
Action = () => scrollContainer.ScrollIntoView(section),
}
)
}
};
}
protected override void Load(BaseGame game)
{
base.Load(game);
scrollContainer.Padding = new MarginPadding { Top = (game as OsuGame)?.Toolbar.DrawHeight ?? 0 };
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
switch (args.Key)
{
case Key.Escape:
if (State == Visibility.Hidden) return false;
Hide();
return true;
}
return base.OnKeyDown(state, args);
}
protected override void PopIn()
{
scrollContainer.MoveToX(0, 600, EasingTypes.OutQuint);
sidebar.MoveToX(0, 800, EasingTypes.OutQuint);
FadeTo(1, 300);
}
protected override void PopOut()
{
scrollContainer.MoveToX(-width, 600, EasingTypes.OutQuint);
sidebar.MoveToX(-sidebar_width, 600, EasingTypes.OutQuint);
FadeTo(0, 300);
}
}
}