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Merge pull request #27683 from 64ArthurAraujo/verify-abnormal-difficulty-settings

Add verify checks for abnormal difficulty settings
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Bartłomiej Dach 2024-03-26 11:40:23 +01:00 committed by GitHub
commit fcfb9d6db5
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18 changed files with 964 additions and 2 deletions

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@ -0,0 +1,158 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Edit.Checks;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Catch.Tests.Editor.Checks
{
[TestFixture]
public class CheckCatchAbnormalDifficultySettingsTest
{
private CheckCatchAbnormalDifficultySettings check = null!;
private readonly IBeatmap beatmap = new Beatmap<HitObject>();
[SetUp]
public void Setup()
{
check = new CheckCatchAbnormalDifficultySettings();
beatmap.BeatmapInfo.Ruleset = new CatchRuleset().RulesetInfo;
beatmap.Difficulty = new BeatmapDifficulty
{
ApproachRate = 5,
CircleSize = 5,
DrainRate = 5,
};
}
[Test]
public void TestNormalSettings()
{
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(0));
}
[Test]
public void TestApproachRateTwoDecimals()
{
beatmap.Difficulty.ApproachRate = 5.55f;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal);
}
[Test]
public void TestCircleSizeTwoDecimals()
{
beatmap.Difficulty.CircleSize = 5.55f;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal);
}
[Test]
public void TestDrainRateTwoDecimals()
{
beatmap.Difficulty.DrainRate = 5.55f;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal);
}
[Test]
public void TestApproachRateUnder()
{
beatmap.Difficulty.ApproachRate = -10;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
}
[Test]
public void TestCircleSizeUnder()
{
beatmap.Difficulty.CircleSize = -10;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
}
[Test]
public void TestDrainRateUnder()
{
beatmap.Difficulty.DrainRate = -10;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
}
[Test]
public void TestApproachRateOver()
{
beatmap.Difficulty.ApproachRate = 20;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
}
[Test]
public void TestCircleSizeOver()
{
beatmap.Difficulty.CircleSize = 20;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
}
[Test]
public void TestDrainRateOver()
{
beatmap.Difficulty.DrainRate = 20;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
}
private BeatmapVerifierContext getContext()
{
return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
}
}
}

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@ -13,7 +13,8 @@ namespace osu.Game.Rulesets.Catch.Edit
{
private readonly List<ICheck> checks = new List<ICheck>
{
new CheckBananaShowerGap()
new CheckBananaShowerGap(),
new CheckCatchAbnormalDifficultySettings(),
};
public IEnumerable<Issue> Run(BeatmapVerifierContext context)

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Rulesets.Catch.Edit.Checks
{
public class CheckCatchAbnormalDifficultySettings : CheckAbnormalDifficultySettings
{
public override CheckMetadata Metadata => new CheckMetadata(CheckCategory.Settings, "Checks catch relevant settings");
public override IEnumerable<Issue> Run(BeatmapVerifierContext context)
{
var diff = context.Beatmap.Difficulty;
Issue? issue;
if (HasMoreThanOneDecimalPlace("Approach rate", diff.ApproachRate, out issue))
yield return issue;
if (OutOfRange("Approach rate", diff.ApproachRate, out issue))
yield return issue;
if (HasMoreThanOneDecimalPlace("Circle size", diff.CircleSize, out issue))
yield return issue;
if (OutOfRange("Circle size", diff.CircleSize, out issue))
yield return issue;
if (HasMoreThanOneDecimalPlace("Drain rate", diff.DrainRate, out issue))
yield return issue;
if (OutOfRange("Drain rate", diff.DrainRate, out issue))
yield return issue;
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Beatmaps;
using osu.Game.Rulesets.Mania.Edit.Checks;
using System.Linq;
namespace osu.Game.Rulesets.Mania.Tests.Editor.Checks
{
[TestFixture]
public class CheckKeyCountTest
{
private CheckKeyCount check = null!;
private IBeatmap beatmap = null!;
[SetUp]
public void Setup()
{
check = new CheckKeyCount();
beatmap = new Beatmap<HitObject>
{
BeatmapInfo = new BeatmapInfo
{
Ruleset = new ManiaRuleset().RulesetInfo
}
};
}
[Test]
public void TestKeycountFour()
{
beatmap.Difficulty.CircleSize = 4;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(0));
}
[Test]
public void TestKeycountSmallerThanFour()
{
beatmap.Difficulty.CircleSize = 1;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckKeyCount.IssueTemplateKeycountTooLow);
}
private BeatmapVerifierContext getContext()
{
return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Edit.Checks;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Mania.Tests.Editor.Checks
{
[TestFixture]
public class CheckManiaAbnormalDifficultySettingsTest
{
private CheckManiaAbnormalDifficultySettings check = null!;
private readonly IBeatmap beatmap = new Beatmap<HitObject>();
[SetUp]
public void Setup()
{
check = new CheckManiaAbnormalDifficultySettings();
beatmap.BeatmapInfo.Ruleset = new ManiaRuleset().RulesetInfo;
beatmap.Difficulty = new BeatmapDifficulty
{
OverallDifficulty = 5,
DrainRate = 5,
};
}
[Test]
public void TestNormalSettings()
{
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(0));
}
[Test]
public void TestOverallDifficultyTwoDecimals()
{
beatmap.Difficulty.OverallDifficulty = 5.55f;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal);
}
[Test]
public void TestDrainRateTwoDecimals()
{
beatmap.Difficulty.DrainRate = 5.55f;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal);
}
[Test]
public void TestOverallDifficultyUnder()
{
beatmap.Difficulty.OverallDifficulty = -10;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
}
[Test]
public void TestDrainRateUnder()
{
beatmap.Difficulty.DrainRate = -10;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
}
[Test]
public void TestOverallDifficultyOver()
{
beatmap.Difficulty.OverallDifficulty = 20;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
}
[Test]
public void TestDrainRateOver()
{
beatmap.Difficulty.DrainRate = 20;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
}
private BeatmapVerifierContext getContext()
{
return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Rulesets.Mania.Edit.Checks
{
public class CheckKeyCount : ICheck
{
public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Settings, "Check mania keycount.");
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
{
new IssueTemplateKeycountTooLow(this),
};
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
{
var diff = context.Beatmap.Difficulty;
if (diff.CircleSize < 4)
{
yield return new IssueTemplateKeycountTooLow(this).Create(diff.CircleSize);
}
}
public class IssueTemplateKeycountTooLow : IssueTemplate
{
public IssueTemplateKeycountTooLow(ICheck check)
: base(check, IssueType.Problem, "Key count is {0} and must be 4 or higher.")
{
}
public Issue Create(float current) => new Issue(this, current);
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Rulesets.Mania.Edit.Checks
{
public class CheckManiaAbnormalDifficultySettings : CheckAbnormalDifficultySettings
{
public override CheckMetadata Metadata => new CheckMetadata(CheckCategory.Settings, "Checks mania relevant settings");
public override IEnumerable<Issue> Run(BeatmapVerifierContext context)
{
var diff = context.Beatmap.Difficulty;
Issue? issue;
if (HasMoreThanOneDecimalPlace("Overall difficulty", diff.OverallDifficulty, out issue))
yield return issue;
if (OutOfRange("Overall difficulty", diff.OverallDifficulty, out issue))
yield return issue;
if (HasMoreThanOneDecimalPlace("Drain rate", diff.DrainRate, out issue))
yield return issue;
if (OutOfRange("Drain rate", diff.DrainRate, out issue))
yield return issue;
}
}
}

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@ -0,0 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks.Components;
using osu.Game.Rulesets.Mania.Edit.Checks;
namespace osu.Game.Rulesets.Mania.Edit
{
public class ManiaBeatmapVerifier : IBeatmapVerifier
{
private readonly List<ICheck> checks = new List<ICheck>
{
// Settings
new CheckKeyCount(),
new CheckManiaAbnormalDifficultySettings(),
};
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
{
return checks.SelectMany(check => check.Run(context));
}
}
}

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@ -65,6 +65,8 @@ namespace osu.Game.Rulesets.Mania
public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this);
public override IBeatmapVerifier CreateBeatmapVerifier() => new ManiaBeatmapVerifier();
public override ISkin? CreateSkinTransformer(ISkin skin, IBeatmap beatmap)
{
switch (skin)

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Osu.Edit.Checks;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Edit;
using osu.Game.Tests.Beatmaps;
using System.Linq;
namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
{
[TestFixture]
public class CheckOsuAbnormalDifficultySettingsTest
{
private CheckOsuAbnormalDifficultySettings check = null!;
private readonly IBeatmap beatmap = new Beatmap<HitObject>();
[SetUp]
public void Setup()
{
check = new CheckOsuAbnormalDifficultySettings();
beatmap.Difficulty = new BeatmapDifficulty
{
ApproachRate = 5,
CircleSize = 5,
DrainRate = 5,
OverallDifficulty = 5,
};
}
[Test]
public void TestNormalSettings()
{
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(0));
}
[Test]
public void TestApproachRateTwoDecimals()
{
beatmap.Difficulty.ApproachRate = 5.55f;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal);
}
[Test]
public void TestCircleSizeTwoDecimals()
{
beatmap.Difficulty.CircleSize = 5.55f;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal);
}
[Test]
public void TestDrainRateTwoDecimals()
{
beatmap.Difficulty.DrainRate = 5.55f;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal);
}
[Test]
public void TestOverallDifficultyTwoDecimals()
{
beatmap.Difficulty.OverallDifficulty = 5.55f;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal);
}
[Test]
public void TestApproachRateUnder()
{
beatmap.Difficulty.ApproachRate = -10;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
}
[Test]
public void TestCircleSizeUnder()
{
beatmap.Difficulty.CircleSize = -10;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
}
[Test]
public void TestDrainRateUnder()
{
beatmap.Difficulty.DrainRate = -10;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
}
[Test]
public void TestOverallDifficultyUnder()
{
beatmap.Difficulty.OverallDifficulty = -10;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
}
[Test]
public void TestApproachRateOver()
{
beatmap.Difficulty.ApproachRate = 20;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
}
[Test]
public void TestCircleSizeOver()
{
beatmap.Difficulty.CircleSize = 20;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
}
[Test]
public void TestDrainRateOver()
{
beatmap.Difficulty.DrainRate = 20;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
}
[Test]
public void TestOverallDifficultyOver()
{
beatmap.Difficulty.OverallDifficulty = 20;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
}
private BeatmapVerifierContext getContext()
{
return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
}
}
}

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@ -0,0 +1,45 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Rulesets.Osu.Edit.Checks
{
public class CheckOsuAbnormalDifficultySettings : CheckAbnormalDifficultySettings
{
public override CheckMetadata Metadata => new CheckMetadata(CheckCategory.Settings, "Checks osu relevant settings");
public override IEnumerable<Issue> Run(BeatmapVerifierContext context)
{
var diff = context.Beatmap.Difficulty;
Issue? issue;
if (HasMoreThanOneDecimalPlace("Approach rate", diff.ApproachRate, out issue))
yield return issue;
if (OutOfRange("Approach rate", diff.ApproachRate, out issue))
yield return issue;
if (HasMoreThanOneDecimalPlace("Overall difficulty", diff.OverallDifficulty, out issue))
yield return issue;
if (OutOfRange("Overall difficulty", diff.OverallDifficulty, out issue))
yield return issue;
if (HasMoreThanOneDecimalPlace("Circle size", diff.CircleSize, out issue))
yield return issue;
if (OutOfRange("Circle size", diff.CircleSize, out issue))
yield return issue;
if (HasMoreThanOneDecimalPlace("Drain rate", diff.DrainRate, out issue))
yield return issue;
if (OutOfRange("Drain rate", diff.DrainRate, out issue))
yield return issue;
}
}
}

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@ -21,6 +21,9 @@ namespace osu.Game.Rulesets.Osu.Edit
new CheckTimeDistanceEquality(),
new CheckLowDiffOverlaps(),
new CheckTooShortSliders(),
// Settings
new CheckOsuAbnormalDifficultySettings(),
};
public IEnumerable<Issue> Run(BeatmapVerifierContext context)

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@ -0,0 +1,120 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Taiko.Edit.Checks;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Edit;
using osu.Game.Tests.Beatmaps;
using System.Linq;
namespace osu.Game.Rulesets.Taiko.Tests.Editor.Checks
{
[TestFixture]
public class CheckTaikoAbnormalDifficultySettingsTest
{
private CheckTaikoAbnormalDifficultySettings check = null!;
private readonly IBeatmap beatmap = new Beatmap<HitObject>();
[SetUp]
public void Setup()
{
check = new CheckTaikoAbnormalDifficultySettings();
beatmap.BeatmapInfo.Ruleset = new TaikoRuleset().RulesetInfo;
beatmap.Difficulty = new BeatmapDifficulty
{
OverallDifficulty = 5,
};
}
[Test]
public void TestNormalSettings()
{
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(0));
}
[Test]
public void TestOverallDifficultyTwoDecimals()
{
beatmap.Difficulty.OverallDifficulty = 5.55f;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal);
}
[Test]
public void TestDrainRateTwoDecimals()
{
beatmap.Difficulty.DrainRate = 5.55f;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal);
}
[Test]
public void TestOverallDifficultyUnder()
{
beatmap.Difficulty.OverallDifficulty = -10;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
}
[Test]
public void TestOverallDifficultyOver()
{
beatmap.Difficulty.OverallDifficulty = 20;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
}
[Test]
public void TestDrainRateUnder()
{
beatmap.Difficulty.DrainRate = -10;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
}
[Test]
public void TestDrainRateOver()
{
beatmap.Difficulty.DrainRate = 20;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
}
private BeatmapVerifierContext getContext()
{
return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
}
}
}

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@ -0,0 +1,33 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Rulesets.Taiko.Edit.Checks
{
public class CheckTaikoAbnormalDifficultySettings : CheckAbnormalDifficultySettings
{
public override CheckMetadata Metadata => new CheckMetadata(CheckCategory.Settings, "Checks taiko relevant settings");
public override IEnumerable<Issue> Run(BeatmapVerifierContext context)
{
var diff = context.Beatmap.Difficulty;
Issue? issue;
if (HasMoreThanOneDecimalPlace("Overall difficulty", diff.OverallDifficulty, out issue))
yield return issue;
if (OutOfRange("Overall difficulty", diff.OverallDifficulty, out issue))
yield return issue;
if (HasMoreThanOneDecimalPlace("Drain rate", diff.DrainRate, out issue))
yield return issue;
if (OutOfRange("Drain rate", diff.DrainRate, out issue))
yield return issue;
}
}
}

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@ -0,0 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks.Components;
using osu.Game.Rulesets.Taiko.Edit.Checks;
namespace osu.Game.Rulesets.Taiko.Edit
{
public class TaikoBeatmapVerifier : IBeatmapVerifier
{
private readonly List<ICheck> checks = new List<ICheck>
{
new CheckTaikoAbnormalDifficultySettings(),
};
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
{
return checks.SelectMany(check => check.Run(context));
}
}
}

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@ -188,6 +188,8 @@ namespace osu.Game.Rulesets.Taiko
public override HitObjectComposer CreateHitObjectComposer() => new TaikoHitObjectComposer(this);
public override IBeatmapVerifier CreateBeatmapVerifier() => new TaikoBeatmapVerifier();
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new TaikoDifficultyCalculator(RulesetInfo, beatmap);
public override PerformanceCalculator CreatePerformanceCalculator() => new TaikoPerformanceCalculator();

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@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Edit
new CheckPreviewTime(),
// Events
new CheckBreaks()
new CheckBreaks(),
};
public IEnumerable<Issue> Run(BeatmapVerifierContext context)

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@ -0,0 +1,59 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Rulesets.Edit.Checks
{
public abstract class CheckAbnormalDifficultySettings : ICheck
{
public abstract CheckMetadata Metadata { get; }
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
{
new IssueTemplateMoreThanOneDecimal(this),
new IssueTemplateOutOfRange(this),
};
public abstract IEnumerable<Issue> Run(BeatmapVerifierContext context);
/// <summary>
/// If the setting is out of the boundaries set by the editor (0 - 10)
/// </summary>
protected bool OutOfRange(string setting, float value, [NotNullWhen(true)] out Issue? issue)
{
bool hasIssue = value < 0f || value > 10f;
issue = hasIssue ? new IssueTemplateOutOfRange(this).Create(setting, value) : null;
return hasIssue;
}
protected bool HasMoreThanOneDecimalPlace(string setting, float value, [NotNullWhen(true)] out Issue? issue)
{
bool hasIssue = float.Round(value, 1) != value;
issue = hasIssue ? new IssueTemplateMoreThanOneDecimal(this).Create(setting, value) : null;
return hasIssue;
}
public class IssueTemplateMoreThanOneDecimal : IssueTemplate
{
public IssueTemplateMoreThanOneDecimal(ICheck check)
: base(check, IssueType.Problem, "{0} {1} has more than one decimal place.")
{
}
public Issue Create(string settingName, float settingValue) => new Issue(this, settingName, settingValue);
}
public class IssueTemplateOutOfRange : IssueTemplate
{
public IssueTemplateOutOfRange(ICheck check)
: base(check, IssueType.Warning, "{0} is {1} although it is capped between 0 to 10 in-game.")
{
}
public Issue Create(string settingName, float settingValue) => new Issue(this, settingName, settingValue);
}
}
}