mirror of
https://github.com/ppy/osu.git
synced 2025-02-21 03:02:54 +08:00
Split out types
This commit is contained in:
parent
41cec2c216
commit
f9db37a1de
@ -7,7 +7,6 @@ using osu.Game.Rulesets.Judgements;
|
|||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Osu.Judgements;
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Scoring;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Scoring
|
namespace osu.Game.Rulesets.Osu.Scoring
|
||||||
{
|
{
|
||||||
@ -62,11 +61,6 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void PopulateScore(ScoreInfo score)
|
|
||||||
{
|
|
||||||
base.PopulateScore(score);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Reset(bool storeResults)
|
protected override void Reset(bool storeResults)
|
||||||
{
|
{
|
||||||
base.Reset(storeResults);
|
base.Reset(storeResults);
|
||||||
@ -78,16 +72,4 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
|||||||
|
|
||||||
public override HitWindows CreateHitWindows() => new OsuHitWindows();
|
public override HitWindows CreateHitWindows() => new OsuHitWindows();
|
||||||
}
|
}
|
||||||
|
|
||||||
public class TimingDistribution
|
|
||||||
{
|
|
||||||
public readonly int[] Bins;
|
|
||||||
public readonly double BinSize;
|
|
||||||
|
|
||||||
public TimingDistribution(int binCount, double binSize)
|
|
||||||
{
|
|
||||||
Bins = new int[binCount];
|
|
||||||
BinSize = binSize;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
17
osu.Game.Rulesets.Osu/Scoring/TimingDistribution.cs
Normal file
17
osu.Game.Rulesets.Osu/Scoring/TimingDistribution.cs
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Scoring
|
||||||
|
{
|
||||||
|
public class TimingDistribution
|
||||||
|
{
|
||||||
|
public readonly int[] Bins;
|
||||||
|
public readonly double BinSize;
|
||||||
|
|
||||||
|
public TimingDistribution(int binCount, double binSize)
|
||||||
|
{
|
||||||
|
Bins = new int[binCount];
|
||||||
|
BinSize = binSize;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
186
osu.Game.Rulesets.Osu/Statistics/Heatmap.cs
Normal file
186
osu.Game.Rulesets.Osu/Statistics/Heatmap.cs
Normal file
@ -0,0 +1,186 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osuTK;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Statistics
|
||||||
|
{
|
||||||
|
public class Heatmap : CompositeDrawable
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Full size of the heatmap.
|
||||||
|
/// </summary>
|
||||||
|
private const float size = 130;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Size of the inner circle containing the "hit" points, relative to <see cref="size"/>.
|
||||||
|
/// All other points outside of the inner circle are "miss" points.
|
||||||
|
/// </summary>
|
||||||
|
private const float inner_portion = 0.8f;
|
||||||
|
|
||||||
|
private const float rotation = 45;
|
||||||
|
private const float point_size = 4;
|
||||||
|
|
||||||
|
private Container<HitPoint> allPoints;
|
||||||
|
|
||||||
|
public Heatmap()
|
||||||
|
{
|
||||||
|
Size = new Vector2(size);
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
InternalChildren = new Drawable[]
|
||||||
|
{
|
||||||
|
new CircularContainer
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Size = new Vector2(inner_portion),
|
||||||
|
Masking = true,
|
||||||
|
BorderThickness = 2f,
|
||||||
|
BorderColour = Color4.White,
|
||||||
|
Child = new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = Color4Extensions.FromHex("#202624")
|
||||||
|
}
|
||||||
|
},
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Masking = true,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
RelativeSizeAxes = Axes.Y,
|
||||||
|
Height = 2, // We're rotating along a diagonal - we don't really care how big this is.
|
||||||
|
Width = 1f,
|
||||||
|
Rotation = -rotation,
|
||||||
|
Alpha = 0.3f,
|
||||||
|
},
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
RelativeSizeAxes = Axes.Y,
|
||||||
|
Height = 2, // We're rotating along a diagonal - we don't really care how big this is.
|
||||||
|
Width = 1f,
|
||||||
|
Rotation = rotation
|
||||||
|
},
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopRight,
|
||||||
|
Origin = Anchor.TopRight,
|
||||||
|
Width = 10,
|
||||||
|
Height = 2f,
|
||||||
|
},
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopRight,
|
||||||
|
Origin = Anchor.TopRight,
|
||||||
|
Y = -1,
|
||||||
|
Width = 2f,
|
||||||
|
Height = 10,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
allPoints = new Container<HitPoint> { RelativeSizeAxes = Axes.Both }
|
||||||
|
};
|
||||||
|
|
||||||
|
Vector2 centre = new Vector2(size / 2);
|
||||||
|
int rows = (int)Math.Ceiling(size / point_size);
|
||||||
|
int cols = (int)Math.Ceiling(size / point_size);
|
||||||
|
|
||||||
|
for (int r = 0; r < rows; r++)
|
||||||
|
{
|
||||||
|
for (int c = 0; c < cols; c++)
|
||||||
|
{
|
||||||
|
Vector2 pos = new Vector2(c * point_size, r * point_size);
|
||||||
|
HitPointType pointType = HitPointType.Hit;
|
||||||
|
|
||||||
|
if (Vector2.Distance(pos, centre) > size * inner_portion / 2)
|
||||||
|
pointType = HitPointType.Miss;
|
||||||
|
|
||||||
|
allPoints.Add(new HitPoint(pos, pointType)
|
||||||
|
{
|
||||||
|
Size = new Vector2(point_size),
|
||||||
|
Colour = pointType == HitPointType.Hit ? new Color4(102, 255, 204, 255) : new Color4(255, 102, 102, 255)
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddPoint(Vector2 start, Vector2 end, Vector2 hitPoint, float radius)
|
||||||
|
{
|
||||||
|
double angle1 = Math.Atan2(end.Y - hitPoint.Y, hitPoint.X - end.X); // Angle between the end point and the hit point.
|
||||||
|
double angle2 = Math.Atan2(end.Y - start.Y, start.X - end.X); // Angle between the end point and the start point.
|
||||||
|
double finalAngle = angle2 - angle1; // Angle between start, end, and hit points.
|
||||||
|
|
||||||
|
float normalisedDistance = Vector2.Distance(hitPoint, end) / radius;
|
||||||
|
|
||||||
|
// Find the most relevant hit point.
|
||||||
|
double minDist = double.PositiveInfinity;
|
||||||
|
HitPoint point = null;
|
||||||
|
|
||||||
|
foreach (var p in allPoints)
|
||||||
|
{
|
||||||
|
Vector2 localCentre = new Vector2(size / 2);
|
||||||
|
float localRadius = localCentre.X * inner_portion * normalisedDistance;
|
||||||
|
double localAngle = finalAngle + 3 * Math.PI / 4;
|
||||||
|
Vector2 localPoint = localCentre + localRadius * new Vector2((float)Math.Cos(localAngle), (float)Math.Sin(localAngle));
|
||||||
|
|
||||||
|
float dist = Vector2.Distance(p.DrawPosition + p.DrawSize / 2, localPoint);
|
||||||
|
|
||||||
|
if (dist < minDist)
|
||||||
|
{
|
||||||
|
minDist = dist;
|
||||||
|
point = p;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Debug.Assert(point != null);
|
||||||
|
point.Increment();
|
||||||
|
}
|
||||||
|
|
||||||
|
private class HitPoint : Circle
|
||||||
|
{
|
||||||
|
private readonly HitPointType pointType;
|
||||||
|
|
||||||
|
public HitPoint(Vector2 position, HitPointType pointType)
|
||||||
|
{
|
||||||
|
this.pointType = pointType;
|
||||||
|
|
||||||
|
Position = position;
|
||||||
|
Alpha = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Increment()
|
||||||
|
{
|
||||||
|
if (Alpha < 1)
|
||||||
|
Alpha += 0.1f;
|
||||||
|
else if (pointType == HitPointType.Hit)
|
||||||
|
Colour = ((Color4)Colour).Lighten(0.1f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private enum HitPointType
|
||||||
|
{
|
||||||
|
Hit,
|
||||||
|
Miss
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
139
osu.Game.Rulesets.Osu/Statistics/TimingDistributionGraph.cs
Normal file
139
osu.Game.Rulesets.Osu/Statistics/TimingDistributionGraph.cs
Normal file
@ -0,0 +1,139 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Graphics.Sprites;
|
||||||
|
using osu.Game.Rulesets.Osu.Scoring;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Statistics
|
||||||
|
{
|
||||||
|
public class TimingDistributionGraph : CompositeDrawable
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The number of data points shown on the axis below the graph.
|
||||||
|
/// </summary>
|
||||||
|
private const float axis_points = 5;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// An amount to adjust the value of the axis points by, effectively insetting the axis in the graph.
|
||||||
|
/// Without an inset, the final data point will be placed halfway outside the graph.
|
||||||
|
/// </summary>
|
||||||
|
private const float axis_value_inset = 0.2f;
|
||||||
|
|
||||||
|
private readonly TimingDistribution distribution;
|
||||||
|
|
||||||
|
public TimingDistributionGraph(TimingDistribution distribution)
|
||||||
|
{
|
||||||
|
this.distribution = distribution;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
int maxCount = distribution.Bins.Max();
|
||||||
|
|
||||||
|
var bars = new Drawable[distribution.Bins.Length];
|
||||||
|
for (int i = 0; i < bars.Length; i++)
|
||||||
|
bars[i] = new Bar { Height = (float)distribution.Bins[i] / maxCount };
|
||||||
|
|
||||||
|
Container axisFlow;
|
||||||
|
|
||||||
|
InternalChild = new GridContainer
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Content = new[]
|
||||||
|
{
|
||||||
|
new Drawable[]
|
||||||
|
{
|
||||||
|
new GridContainer
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Content = new[] { bars }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
new Drawable[]
|
||||||
|
{
|
||||||
|
axisFlow = new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
AutoSizeAxes = Axes.Y
|
||||||
|
}
|
||||||
|
},
|
||||||
|
},
|
||||||
|
RowDimensions = new[]
|
||||||
|
{
|
||||||
|
new Dimension(),
|
||||||
|
new Dimension(GridSizeMode.AutoSize),
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
// We know the total number of bins on each side of the centre ((n - 1) / 2), and the size of each bin.
|
||||||
|
// So our axis will contain one centre element + 5 points on each side, each with a value depending on the number of bins * bin size.
|
||||||
|
int sideBins = (distribution.Bins.Length - 1) / 2;
|
||||||
|
double maxValue = sideBins * distribution.BinSize;
|
||||||
|
double axisValueStep = maxValue / axis_points * (1 - axis_value_inset);
|
||||||
|
|
||||||
|
axisFlow.Add(new OsuSpriteText
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Text = "0",
|
||||||
|
Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold)
|
||||||
|
});
|
||||||
|
|
||||||
|
for (int i = 1; i <= axis_points; i++)
|
||||||
|
{
|
||||||
|
double axisValue = i * axisValueStep;
|
||||||
|
float position = (float)(axisValue / maxValue);
|
||||||
|
float alpha = 1f - position * 0.8f;
|
||||||
|
|
||||||
|
axisFlow.Add(new OsuSpriteText
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
RelativePositionAxes = Axes.X,
|
||||||
|
X = -position / 2,
|
||||||
|
Alpha = alpha,
|
||||||
|
Text = axisValue.ToString("-0"),
|
||||||
|
Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold)
|
||||||
|
});
|
||||||
|
|
||||||
|
axisFlow.Add(new OsuSpriteText
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
RelativePositionAxes = Axes.X,
|
||||||
|
X = position / 2,
|
||||||
|
Alpha = alpha,
|
||||||
|
Text = axisValue.ToString("+0"),
|
||||||
|
Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold)
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class Bar : CompositeDrawable
|
||||||
|
{
|
||||||
|
public Bar()
|
||||||
|
{
|
||||||
|
Anchor = Anchor.BottomCentre;
|
||||||
|
Origin = Anchor.BottomCentre;
|
||||||
|
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
|
Padding = new MarginPadding { Horizontal = 1 };
|
||||||
|
|
||||||
|
InternalChild = new Circle
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = Color4Extensions.FromHex("#66FFCC")
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,15 +1,13 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Diagnostics;
|
|
||||||
using osu.Framework.Allocation;
|
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Framework.Utils;
|
using osu.Framework.Utils;
|
||||||
|
using osu.Game.Rulesets.Osu.Statistics;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
@ -70,177 +68,6 @@ namespace osu.Game.Tests.Visual.Ranking
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private class Heatmap : CompositeDrawable
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Full size of the heatmap.
|
|
||||||
/// </summary>
|
|
||||||
private const float size = 130;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Size of the inner circle containing the "hit" points, relative to <see cref="size"/>.
|
|
||||||
/// All other points outside of the inner circle are "miss" points.
|
|
||||||
/// </summary>
|
|
||||||
private const float inner_portion = 0.8f;
|
|
||||||
|
|
||||||
private const float rotation = 45;
|
|
||||||
private const float point_size = 4;
|
|
||||||
|
|
||||||
private Container<HitPoint> allPoints;
|
|
||||||
|
|
||||||
public Heatmap()
|
|
||||||
{
|
|
||||||
Size = new Vector2(size);
|
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load()
|
|
||||||
{
|
|
||||||
InternalChildren = new Drawable[]
|
|
||||||
{
|
|
||||||
new CircularContainer
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Size = new Vector2(inner_portion),
|
|
||||||
Masking = true,
|
|
||||||
BorderThickness = 2f,
|
|
||||||
BorderColour = Color4.White,
|
|
||||||
Child = new Box
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Colour = Color4Extensions.FromHex("#202624")
|
|
||||||
}
|
|
||||||
},
|
|
||||||
new Container
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Masking = true,
|
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
|
||||||
new Box
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
RelativeSizeAxes = Axes.Y,
|
|
||||||
Height = 2, // We're rotating along a diagonal - we don't really care how big this is.
|
|
||||||
Width = 1f,
|
|
||||||
Rotation = -rotation,
|
|
||||||
Alpha = 0.3f,
|
|
||||||
},
|
|
||||||
new Box
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
RelativeSizeAxes = Axes.Y,
|
|
||||||
Height = 2, // We're rotating along a diagonal - we don't really care how big this is.
|
|
||||||
Width = 1f,
|
|
||||||
Rotation = rotation
|
|
||||||
},
|
|
||||||
new Box
|
|
||||||
{
|
|
||||||
Anchor = Anchor.TopRight,
|
|
||||||
Origin = Anchor.TopRight,
|
|
||||||
Width = 10,
|
|
||||||
Height = 2f,
|
|
||||||
},
|
|
||||||
new Box
|
|
||||||
{
|
|
||||||
Anchor = Anchor.TopRight,
|
|
||||||
Origin = Anchor.TopRight,
|
|
||||||
Y = -1,
|
|
||||||
Width = 2f,
|
|
||||||
Height = 10,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
allPoints = new Container<HitPoint> { RelativeSizeAxes = Axes.Both }
|
|
||||||
};
|
|
||||||
|
|
||||||
Vector2 centre = new Vector2(size / 2);
|
|
||||||
int rows = (int)Math.Ceiling(size / point_size);
|
|
||||||
int cols = (int)Math.Ceiling(size / point_size);
|
|
||||||
|
|
||||||
for (int r = 0; r < rows; r++)
|
|
||||||
{
|
|
||||||
for (int c = 0; c < cols; c++)
|
|
||||||
{
|
|
||||||
Vector2 pos = new Vector2(c * point_size, r * point_size);
|
|
||||||
HitPointType pointType = HitPointType.Hit;
|
|
||||||
|
|
||||||
if (Vector2.Distance(pos, centre) > size * inner_portion / 2)
|
|
||||||
pointType = HitPointType.Miss;
|
|
||||||
|
|
||||||
allPoints.Add(new HitPoint(pos, pointType)
|
|
||||||
{
|
|
||||||
Size = new Vector2(point_size),
|
|
||||||
Colour = pointType == HitPointType.Hit ? new Color4(102, 255, 204, 255) : new Color4(255, 102, 102, 255)
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void AddPoint(Vector2 start, Vector2 end, Vector2 hitPoint, float radius)
|
|
||||||
{
|
|
||||||
double angle1 = Math.Atan2(end.Y - hitPoint.Y, hitPoint.X - end.X); // Angle between the end point and the hit point.
|
|
||||||
double angle2 = Math.Atan2(end.Y - start.Y, start.X - end.X); // Angle between the end point and the start point.
|
|
||||||
double finalAngle = angle2 - angle1; // Angle between start, end, and hit points.
|
|
||||||
|
|
||||||
float normalisedDistance = Vector2.Distance(hitPoint, end) / radius;
|
|
||||||
|
|
||||||
// Find the most relevant hit point.
|
|
||||||
double minDist = double.PositiveInfinity;
|
|
||||||
HitPoint point = null;
|
|
||||||
|
|
||||||
foreach (var p in allPoints)
|
|
||||||
{
|
|
||||||
Vector2 localCentre = new Vector2(size / 2);
|
|
||||||
float localRadius = localCentre.X * inner_portion * normalisedDistance;
|
|
||||||
double localAngle = finalAngle + 3 * Math.PI / 4;
|
|
||||||
Vector2 localPoint = localCentre + localRadius * new Vector2((float)Math.Cos(localAngle), (float)Math.Sin(localAngle));
|
|
||||||
|
|
||||||
float dist = Vector2.Distance(p.DrawPosition + p.DrawSize / 2, localPoint);
|
|
||||||
|
|
||||||
if (dist < minDist)
|
|
||||||
{
|
|
||||||
minDist = dist;
|
|
||||||
point = p;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Debug.Assert(point != null);
|
|
||||||
point.Increment();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private class HitPoint : Circle
|
|
||||||
{
|
|
||||||
private readonly HitPointType pointType;
|
|
||||||
|
|
||||||
public HitPoint(Vector2 position, HitPointType pointType)
|
|
||||||
{
|
|
||||||
this.pointType = pointType;
|
|
||||||
|
|
||||||
Position = position;
|
|
||||||
Alpha = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Increment()
|
|
||||||
{
|
|
||||||
if (Alpha < 1)
|
|
||||||
Alpha += 0.1f;
|
|
||||||
else if (pointType == HitPointType.Hit)
|
|
||||||
Colour = ((Color4)Colour).Lighten(0.1f);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private enum HitPointType
|
|
||||||
{
|
|
||||||
Hit,
|
|
||||||
Miss
|
|
||||||
}
|
|
||||||
|
|
||||||
private class BorderCircle : CircularContainer
|
private class BorderCircle : CircularContainer
|
||||||
{
|
{
|
||||||
public BorderCircle()
|
public BorderCircle()
|
||||||
|
@ -2,15 +2,11 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
|
||||||
using osu.Framework.Allocation;
|
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Game.Graphics;
|
|
||||||
using osu.Game.Graphics.Sprites;
|
|
||||||
using osu.Game.Rulesets.Osu.Scoring;
|
using osu.Game.Rulesets.Osu.Scoring;
|
||||||
|
using osu.Game.Rulesets.Osu.Statistics;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual.Ranking
|
namespace osu.Game.Tests.Visual.Ranking
|
||||||
@ -65,128 +61,4 @@ namespace osu.Game.Tests.Visual.Ranking
|
|||||||
return distribution;
|
return distribution;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public class TimingDistributionGraph : CompositeDrawable
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// The number of data points shown on the axis below the graph.
|
|
||||||
/// </summary>
|
|
||||||
private const float axis_points = 5;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// An amount to adjust the value of the axis points by, effectively insetting the axis in the graph.
|
|
||||||
/// Without an inset, the final data point will be placed halfway outside the graph.
|
|
||||||
/// </summary>
|
|
||||||
private const float axis_value_inset = 0.2f;
|
|
||||||
|
|
||||||
private readonly TimingDistribution distribution;
|
|
||||||
|
|
||||||
public TimingDistributionGraph(TimingDistribution distribution)
|
|
||||||
{
|
|
||||||
this.distribution = distribution;
|
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load()
|
|
||||||
{
|
|
||||||
int maxCount = distribution.Bins.Max();
|
|
||||||
|
|
||||||
var bars = new Drawable[distribution.Bins.Length];
|
|
||||||
for (int i = 0; i < bars.Length; i++)
|
|
||||||
bars[i] = new Bar { Height = (float)distribution.Bins[i] / maxCount };
|
|
||||||
|
|
||||||
Container axisFlow;
|
|
||||||
|
|
||||||
InternalChild = new GridContainer
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Content = new[]
|
|
||||||
{
|
|
||||||
new Drawable[]
|
|
||||||
{
|
|
||||||
new GridContainer
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Content = new[] { bars }
|
|
||||||
}
|
|
||||||
},
|
|
||||||
new Drawable[]
|
|
||||||
{
|
|
||||||
axisFlow = new Container
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.X,
|
|
||||||
AutoSizeAxes = Axes.Y
|
|
||||||
}
|
|
||||||
},
|
|
||||||
},
|
|
||||||
RowDimensions = new[]
|
|
||||||
{
|
|
||||||
new Dimension(),
|
|
||||||
new Dimension(GridSizeMode.AutoSize),
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
// We know the total number of bins on each side of the centre ((n - 1) / 2), and the size of each bin.
|
|
||||||
// So our axis will contain one centre element + 5 points on each side, each with a value depending on the number of bins * bin size.
|
|
||||||
int sideBins = (distribution.Bins.Length - 1) / 2;
|
|
||||||
double maxValue = sideBins * distribution.BinSize;
|
|
||||||
double axisValueStep = maxValue / axis_points * (1 - axis_value_inset);
|
|
||||||
|
|
||||||
axisFlow.Add(new OsuSpriteText
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
Text = "0",
|
|
||||||
Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold)
|
|
||||||
});
|
|
||||||
|
|
||||||
for (int i = 1; i <= axis_points; i++)
|
|
||||||
{
|
|
||||||
double axisValue = i * axisValueStep;
|
|
||||||
float position = (float)(axisValue / maxValue);
|
|
||||||
float alpha = 1f - position * 0.8f;
|
|
||||||
|
|
||||||
axisFlow.Add(new OsuSpriteText
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
RelativePositionAxes = Axes.X,
|
|
||||||
X = -position / 2,
|
|
||||||
Alpha = alpha,
|
|
||||||
Text = axisValue.ToString("-0"),
|
|
||||||
Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold)
|
|
||||||
});
|
|
||||||
|
|
||||||
axisFlow.Add(new OsuSpriteText
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
RelativePositionAxes = Axes.X,
|
|
||||||
X = position / 2,
|
|
||||||
Alpha = alpha,
|
|
||||||
Text = axisValue.ToString("+0"),
|
|
||||||
Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold)
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private class Bar : CompositeDrawable
|
|
||||||
{
|
|
||||||
public Bar()
|
|
||||||
{
|
|
||||||
Anchor = Anchor.BottomCentre;
|
|
||||||
Origin = Anchor.BottomCentre;
|
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
|
||||||
|
|
||||||
Padding = new MarginPadding { Horizontal = 1 };
|
|
||||||
|
|
||||||
InternalChild = new Circle
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Colour = Color4Extensions.FromHex("#66FFCC")
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user