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osu-lazer/osu.Game.Tests/Visual/Ranking/TestSceneTimingDistributionGraph.cs
2020-06-15 21:48:59 +09:00

65 lines
2.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Osu.Statistics;
using osuTK;
namespace osu.Game.Tests.Visual.Ranking
{
public class TestSceneTimingDistributionGraph : OsuTestScene
{
public TestSceneTimingDistributionGraph()
{
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4Extensions.FromHex("#333")
},
new TimingDistributionGraph(createNormalDistribution())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(400, 130)
}
};
}
private TimingDistribution createNormalDistribution()
{
var distribution = new TimingDistribution(51, 5);
// We create an approximately-normal distribution of 51 elements by using the 13th binomial row (14 initial elements) and subdividing the inner values twice.
var row = new List<int> { 1 };
for (int i = 0; i < 13; i++)
row.Add(row[i] * (13 - i) / (i + 1));
// Each subdivision yields 2n-1 total elements, so first subdivision will contain 27 elements, and the second will contain 53 elements.
for (int div = 0; div < 2; div++)
{
var newRow = new List<int> { 1 };
for (int i = 0; i < row.Count - 1; i++)
{
newRow.Add((row[i] + row[i + 1]) / 2);
newRow.Add(row[i + 1]);
}
row = newRow;
}
// After the subdivisions take place, we're left with 53 values which we use the inner 51 of.
for (int i = 1; i < row.Count - 1; i++)
distribution.Bins[i - 1] = row[i];
return distribution;
}
}
}