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Make BeatmapPanel appear hovered on keyboard selection even if selected
Was an intentional choice but appeared weird to others instead. The feedback itself probably needs changing.
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@@ -299,7 +299,6 @@ namespace osu.Game.Screens.SelectV2
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updatePanelPosition();
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updateEdgeEffectColour();
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updateHover();
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}
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private void updateKeyboardSelectedDisplay()
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@@ -323,7 +322,7 @@ namespace osu.Game.Screens.SelectV2
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private void updateHover()
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{
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bool hovered = IsHovered || (KeyboardSelected.Value && !Selected.Value);
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bool hovered = IsHovered || KeyboardSelected.Value;
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if (hovered)
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hoverLayer.FadeIn(100, Easing.OutQuint);
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