From ecc3aeadf2f5fbb17008ff1919ba9e68a0e0b77d Mon Sep 17 00:00:00 2001 From: Salman Alshamrani Date: Wed, 5 Feb 2025 22:39:42 -0500 Subject: [PATCH] Make `BeatmapPanel` appear hovered on keyboard selection even if selected Was an intentional choice but appeared weird to others instead. The feedback itself probably needs changing. --- osu.Game/Screens/SelectV2/BeatmapPanel.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game/Screens/SelectV2/BeatmapPanel.cs b/osu.Game/Screens/SelectV2/BeatmapPanel.cs index e5b612b1b2..c36a23e51f 100644 --- a/osu.Game/Screens/SelectV2/BeatmapPanel.cs +++ b/osu.Game/Screens/SelectV2/BeatmapPanel.cs @@ -299,7 +299,6 @@ namespace osu.Game.Screens.SelectV2 updatePanelPosition(); updateEdgeEffectColour(); - updateHover(); } private void updateKeyboardSelectedDisplay() @@ -323,7 +322,7 @@ namespace osu.Game.Screens.SelectV2 private void updateHover() { - bool hovered = IsHovered || (KeyboardSelected.Value && !Selected.Value); + bool hovered = IsHovered || KeyboardSelected.Value; if (hovered) hoverLayer.FadeIn(100, Easing.OutQuint);