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Re-added accidentally omitted xmldoc
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@ -41,6 +41,13 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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private readonly Bindable<HitType> type = new Bindable<HitType>();
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private readonly Bindable<HitType> type = new Bindable<HitType>();
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/// <summary>
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/// Whether the location of the hit should be snapped to the hit target before animating.
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/// </summary>
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/// <remarks>
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/// This is how osu-stable worked, but notably is not how TnT works.
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/// Not snapping results in less visual feedback on hit accuracy.
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/// </remarks>
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private readonly Bindable<bool> snapJudgementLocation = new Bindable<bool>();
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private readonly Bindable<bool> snapJudgementLocation = new Bindable<bool>();
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public DrawableHit()
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public DrawableHit()
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