From e8071f1595d15a69783dee5076daac3e16c02438 Mon Sep 17 00:00:00 2001 From: OpenSauce04 Date: Fri, 2 Feb 2024 13:21:17 +0000 Subject: [PATCH] Re-added accidentally omitted xmldoc --- osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs index 8f34e24cec..ce25bf97ab 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs @@ -41,6 +41,13 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables private readonly Bindable type = new Bindable(); + /// + /// Whether the location of the hit should be snapped to the hit target before animating. + /// + /// + /// This is how osu-stable worked, but notably is not how TnT works. + /// Not snapping results in less visual feedback on hit accuracy. + /// private readonly Bindable snapJudgementLocation = new Bindable(); public DrawableHit()