diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs index 8f34e24cec..ce25bf97ab 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs @@ -41,6 +41,13 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables private readonly Bindable type = new Bindable(); + /// + /// Whether the location of the hit should be snapped to the hit target before animating. + /// + /// + /// This is how osu-stable worked, but notably is not how TnT works. + /// Not snapping results in less visual feedback on hit accuracy. + /// private readonly Bindable snapJudgementLocation = new Bindable(); public DrawableHit()