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Ensure previous version prior to update loses online info after marked pending delete
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@ -52,6 +52,19 @@ namespace osu.Game.Beatmaps
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foreach (var score in beatmap.Scores)
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score.BeatmapInfo = updatedBeatmap;
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}
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// ..then nuke the old beatmap completely.
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// this is done instead of a soft deletion to avoid a user potentially creating weird
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// interactions, like restoring the outdated beatmap then updating a second time
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// (causing user data to be wiped).
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original.Beatmaps.Remove(beatmap);
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}
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else
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{
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// If the beatmap differs in the original, leave it in a soft-deleted state but reset online info.
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// This caters to the case where a user has made modifications they potentially want to restore,
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// but after restoring we want to ensure it can't be used to trigger an update of the beatmap.
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beatmap.ResetOnlineInfo();
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}
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}
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});
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