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mirror of https://github.com/ppy/osu.git synced 2024-09-21 20:07:25 +08:00

Ensure scores are transferred after beatmap update if difficulty hash didn't change

This commit is contained in:
Dean Herbert 2022-07-25 18:54:33 +09:00
parent b7f6413bce
commit 912218e123

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Logging;
using osu.Game.Database;
using osu.Game.Online.API;
@ -36,6 +37,23 @@ namespace osu.Game.Beatmaps
// Generally the import process will do this for us if the OnlineIDs match,
// but that isn't a guarantee (ie. if the .osu file doesn't have OnlineIDs populated).
original.DeletePending = true;
foreach (var beatmap in original.Beatmaps.ToArray())
{
var updatedBeatmap = updated.Beatmaps.FirstOrDefault(b => b.Hash == beatmap.Hash);
if (updatedBeatmap != null)
{
// If the updated beatmap matches an existing one, transfer any user data across..
if (beatmap.Scores.Any())
{
Logger.Log($"Transferring {beatmap.Scores.Count()} scores for unchanged difficulty \"{beatmap}\"", LoggingTarget.Database);
foreach (var score in beatmap.Scores)
score.BeatmapInfo = updatedBeatmap;
}
}
}
});
}
}